Caden
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cadenfps.bsky.social
Caden
@cadenfps.bsky.social
August 24, 2025 at 11:13 PM
Work in progress -
Modular pieces for a destroyed building / ruins environment.

#Houdini #UnrealEngine #UE5 #GameDev #EnvironmentArt
August 14, 2025 at 2:06 PM
✨Procedural texturing magic✨ directly inside of @unrealengine.bsky.social – powered by the Substance plugin, texture collections, custom primitive data, and mesh painting! 🧵

#unrealengine5 #ue5 #nanite #texturing #proceduralart #madewithsubstance #substance3d #techart #technicalart #3d
April 10, 2025 at 9:11 PM
@unrealengine.bsky.social is cooking…

You can now randomize textures on a per-instance basis while sharing a single Material Instance…

Made possible by using Custom Primitive Data and Texture Collections.

#UE5 #UnrealEngine #TechArt #TechnicalArt #Materials #Shaders
March 24, 2025 at 10:17 PM
Adding to my previous post, you can also override material parameters if you've exposed them as variables in the Construction Script of your Blueprint.

#Houdini #UnrealEngine5 #HoudiniEngine #TechArt
March 14, 2025 at 3:55 PM
I figured out how to override a Blueprint Actor's parameters using Houdini Engine.

You just expose the variables inside of the Blueprint's Construction Script and then use the 'unreal_uproperty_*' attribute in your HDA.

www.sidefx.com/docs/houdini...

#Houdini
#UnrealEngine5
#TechnicalArt
March 14, 2025 at 3:27 AM
Preview of a tool I'm working on that uses attributes to override the parameters on a material instance in Unreal.

The HDA parameters and attributes are all dynamically created or removed based on the data in the JSON file.

🐍
#Houdini
#UnrealEngine5
#TechArt
#Python
March 13, 2025 at 7:55 PM
While working in Unreal, getting a good lighting setup without using a Directional Light/HDRI can be tedious, so I turned these 9 lighting setups into reusable blueprints that you can use for renders/showcasing work.

Continued...➡️

#UE5 #TechArt
February 13, 2025 at 5:28 PM
Experimenting with a multi-layered paint effect using Substrate. Using RGB masks, each color channel uses its own Substrate Slab.

1. Base layer —> Metal / Dielectric
2. Red mask —> Dark paint
3. Green mask —> Light paint
4. Blue mask —> (not enabled)
5. Dust/Grime —> (not enabled)
#TechArt #UE5
February 2, 2025 at 7:30 PM
Reposted by Caden
Some work-in-progress renders

#UE5
#Substrate
#Houdini
#TechArt
January 22, 2025 at 5:36 AM
Some work-in-progress renders

#UE5
#Substrate
#Houdini
#TechArt
January 22, 2025 at 5:36 AM
December 15, 2024 at 6:29 PM
UE 5.5 + Substrate.

Glass rendered with the Path Tracer.

#UE5 #Substrate #TechArt
December 15, 2024 at 7:54 AM
Slight adjustments
#UE5 #Substrate #Houdini
November 21, 2024 at 10:02 PM
🩸
November 21, 2024 at 9:01 AM
Lighting and colors 🤔
#UE5 #Substrate #Houdini
November 20, 2024 at 7:26 AM
Sci-Fi project I'm working on using Substrate in Unreal Engine 5.4.4. Modeling was done in Houdini.

Substrate is a more advanced, physically based shading model where materials are represented as slabs of matter that can accurately blend between discrete surfaces. ➜
November 1, 2024 at 10:57 PM