Modular pieces for a destroyed building / ruins environment.
#Houdini #UnrealEngine #UE5 #GameDev #EnvironmentArt
Modular pieces for a destroyed building / ruins environment.
#Houdini #UnrealEngine #UE5 #GameDev #EnvironmentArt
#unrealengine5 #ue5 #nanite #texturing #proceduralart #madewithsubstance #substance3d #techart #technicalart #3d
#unrealengine5 #ue5 #nanite #texturing #proceduralart #madewithsubstance #substance3d #techart #technicalart #3d
You can now randomize textures on a per-instance basis while sharing a single Material Instance…
Made possible by using Custom Primitive Data and Texture Collections.
#UE5 #UnrealEngine #TechArt #TechnicalArt #Materials #Shaders
You can now randomize textures on a per-instance basis while sharing a single Material Instance…
Made possible by using Custom Primitive Data and Texture Collections.
#UE5 #UnrealEngine #TechArt #TechnicalArt #Materials #Shaders
#Houdini #UnrealEngine5 #HoudiniEngine #TechArt
#Houdini #UnrealEngine5 #HoudiniEngine #TechArt
You just expose the variables inside of the Blueprint's Construction Script and then use the 'unreal_uproperty_*' attribute in your HDA.
www.sidefx.com/docs/houdini...
#Houdini
#UnrealEngine5
#TechnicalArt
You just expose the variables inside of the Blueprint's Construction Script and then use the 'unreal_uproperty_*' attribute in your HDA.
www.sidefx.com/docs/houdini...
#Houdini
#UnrealEngine5
#TechnicalArt
The HDA parameters and attributes are all dynamically created or removed based on the data in the JSON file.
🐍
#Houdini
#UnrealEngine5
#TechArt
#Python
The HDA parameters and attributes are all dynamically created or removed based on the data in the JSON file.
🐍
#Houdini
#UnrealEngine5
#TechArt
#Python
1. Base layer —> Metal / Dielectric
2. Red mask —> Dark paint
3. Green mask —> Light paint
4. Blue mask —> (not enabled)
5. Dust/Grime —> (not enabled)
#TechArt #UE5
#Houdini #UE5 #TechArt
www.artstation.com/artwork/NqZzzD
#Houdini #UE5 #TechArt
www.artstation.com/artwork/NqZzzD
Substrate is a more advanced, physically based shading model where materials are represented as slabs of matter that can accurately blend between discrete surfaces. ➜
Substrate is a more advanced, physically based shading model where materials are represented as slabs of matter that can accurately blend between discrete surfaces. ➜