calcopod.bsky.social
@calcopod.bsky.social
till
soil
water
pet
encourage
bolster
spur

deter
dull
repress
crush
inhibit

chop

offer
August 25, 2025 at 1:20 AM
for when I am worthy 1
August 25, 2025 at 1:18 AM
Sebastian lague makes me want to cry (in a good and bad way)
August 16, 2025 at 9:36 PM
@obeyamember.bsky.social
LUDUM DARE 58 LITERALLY RIGHT AFTER I HAVE EXAMS LESGOOOOOOOO
August 10, 2025 at 4:00 PM
post made by u/yac on r/godot (i don't know how to properly credit this 😭😭)
August 10, 2025 at 3:37 PM
I think google docs is trying to tell me something...
August 6, 2025 at 6:51 AM
Custom inspector stuff goes hard
(After selecting rooms you get auto dropdown for each possible door + you can also select them by dragging over in the editor)
August 5, 2025 at 5:57 AM
@obeyamember.bsky.social
pls post CompSci and Math session no2 😿
August 3, 2025 at 8:06 PM
Best lighting & portal system ever designed.
August 3, 2025 at 7:56 PM
Welp, GMTK is over. While I am not proud at all of what has been done, I have been left with 4 cool ideas to follow. Updates shall be released on all of them.

This is what we call "slapping on all VFX and seeing what happens"
August 3, 2025 at 7:52 PM
behold... rope.

youtu.be/JOKn0eO3DGY
2025 07 31 07 11 02
YouTube video by Calcopod
youtu.be
July 31, 2025 at 4:15 AM
naming is hard.
July 31, 2025 at 12:53 AM
github.com/CalcoDev/gmt...

Idea was slightly more pondered, have to start cuz otherwise we ain't finishing 🗣️🗣️🗣️🗣️
CalcoDev/gmtk2025
ITS. GAME. JAM. TIMEEEEEEEEEEEEE. Contribute to CalcoDev/gmtk2025 development by creating an account on GitHub.
github.com
July 30, 2025 at 11:34 PM
aseprite.
July 30, 2025 at 11:30 PM
"as you can see
i do parallel operations so so fast"
- the gpu
July 29, 2025 at 9:51 PM
Those dash particles sure remind me of someone ... just can't quite place my hand on it... 🥔
July 29, 2025 at 9:32 PM
At this point if I'm bored enough we'll auto convert git commits to bluesky posts 🗣️🗣️🗣️🗣️

github.com/CalcoDev/ran... (literally everything I've posted so far can be found there)
GitHub - CalcoDev/random-ahhh: random ahhh stuff in prep
random ahhh stuff in prep . Contribute to CalcoDev/random-ahhh development by creating an account on GitHub.
github.com
July 29, 2025 at 10:30 AM
I cant be bothered to edit these lmao.
Did a bunch of progress, here are some random experimentations.
July 29, 2025 at 10:29 AM
I uh ... I think I broke it
July 28, 2025 at 1:00 AM
i ... I'm not even too sure what I did here.
July 27, 2025 at 11:49 PM
auto partitions
July 27, 2025 at 12:31 PM
i just realised I could have used a variation of marching squares smh
July 27, 2025 at 12:01 PM
ordered outline in an actually not inefficient way 🗣️
July 27, 2025 at 11:44 AM
You know stuff is good when you only delete and rewrite half of the file (could be the full file instead)
July 27, 2025 at 11:04 AM
We are procedurally lining.

(i realised I could do this so much more easily with geometry shaders / some compute bs, but I've had questionable results with all such things in godot 😔)
July 26, 2025 at 10:28 PM