calcopod.bsky.social
@calcopod.bsky.social
for when I am worthy 1
August 25, 2025 at 1:18 AM
@obeyamember.bsky.social
LUDUM DARE 58 LITERALLY RIGHT AFTER I HAVE EXAMS LESGOOOOOOOO
August 10, 2025 at 4:00 PM
post made by u/yac on r/godot (i don't know how to properly credit this 😭😭)
August 10, 2025 at 3:37 PM
I think google docs is trying to tell me something...
August 6, 2025 at 6:51 AM
Custom inspector stuff goes hard
(After selecting rooms you get auto dropdown for each possible door + you can also select them by dragging over in the editor)
August 5, 2025 at 5:57 AM
Best lighting & portal system ever designed.
August 3, 2025 at 7:56 PM
Welp, GMTK is over. While I am not proud at all of what has been done, I have been left with 4 cool ideas to follow. Updates shall be released on all of them.

This is what we call "slapping on all VFX and seeing what happens"
August 3, 2025 at 7:52 PM
naming is hard.
July 31, 2025 at 12:53 AM
aseprite.
July 30, 2025 at 11:30 PM
Those dash particles sure remind me of someone ... just can't quite place my hand on it... 🥔
July 29, 2025 at 9:32 PM
I cant be bothered to edit these lmao.
Did a bunch of progress, here are some random experimentations.
July 29, 2025 at 10:29 AM
I uh ... I think I broke it
July 28, 2025 at 1:00 AM
i ... I'm not even too sure what I did here.
July 27, 2025 at 11:49 PM
auto partitions
July 27, 2025 at 12:31 PM
i just realised I could have used a variation of marching squares smh
July 27, 2025 at 12:01 PM
ordered outline in an actually not inefficient way 🗣️
July 27, 2025 at 11:44 AM
You know stuff is good when you only delete and rewrite half of the file (could be the full file instead)
July 27, 2025 at 11:04 AM
We are procedurally lining.

(i realised I could do this so much more easily with geometry shaders / some compute bs, but I've had questionable results with all such things in godot 😔)
July 26, 2025 at 10:28 PM
velocity map is still making me pain
July 26, 2025 at 6:22 PM
velocity map + spring based simulation based on movement of stuff in scene, heavily inspired by aarthificial's [pixelgrapics](github.com/aarthificial...)

debug view is ... extremely scuffed to say the least.
July 26, 2025 at 2:51 PM
slaps roof of this scene.
this bad boy only requires 19 extra subviewports to run.
July 25, 2025 at 10:52 PM
(not) normals.
July 25, 2025 at 10:46 PM
truly showcasing the reading comprehension of a jjk and deltarune fan 🗣️🗣️🗣️
July 25, 2025 at 7:59 PM
i am ... incandescent
July 25, 2025 at 4:22 PM
ray "marching" (how does the 2nd photo even happen?)
July 25, 2025 at 4:21 PM