calcopod.bsky.social
@calcopod.bsky.social
Best lighting & portal system ever designed.
August 3, 2025 at 7:56 PM
Welp, GMTK is over. While I am not proud at all of what has been done, I have been left with 4 cool ideas to follow. Updates shall be released on all of them.

This is what we call "slapping on all VFX and seeing what happens"
August 3, 2025 at 7:52 PM
Those dash particles sure remind me of someone ... just can't quite place my hand on it... 🥔
July 29, 2025 at 9:32 PM
I cant be bothered to edit these lmao.
Did a bunch of progress, here are some random experimentations.
July 29, 2025 at 10:29 AM
velocity map + spring based simulation based on movement of stuff in scene, heavily inspired by aarthificial's [pixelgrapics](github.com/aarthificial...)

debug view is ... extremely scuffed to say the least.
July 26, 2025 at 2:51 PM
slaps roof of this scene.
this bad boy only requires 19 extra subviewports to run.
July 25, 2025 at 10:52 PM