Chase Hunter
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chase-hunter.bsky.social
Chase Hunter
@chase-hunter.bsky.social
Previously: retroshark
Yo, I’m Chase. I type text. Sometimes I include numbers. I push pixels. Sometimes it results in art. I make games and software.
Pinned
Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels.

#pixelart #gamedev #tombstep

open.substack.com/pub/chasehun...
Slow With a Side of Art
Tomb Step Devlog - 003
open.substack.com
Reposted by Chase Hunter
my indie game for 15 seconds
February 8, 2025 at 1:23 PM
Reposted by Chase Hunter
NES-compliant castle scene, made on the NAW editor by @nesrocks.bsky.social to take advantage of the 8x8 atributes supported by the amazing BB-Studio (a NES target game maker, fork of GB-studio) by @michel-iwaniec.bsky.social
January 23, 2025 at 5:02 PM
Reposted by Chase Hunter
Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels.

#pixelart #gamedev #tombstep

open.substack.com/pub/chasehun...
Slow With a Side of Art
Tomb Step Devlog - 003
open.substack.com
January 20, 2025 at 2:16 AM
Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels.

#pixelart #gamedev #tombstep

open.substack.com/pub/chasehun...
Slow With a Side of Art
Tomb Step Devlog - 003
open.substack.com
January 20, 2025 at 2:16 AM
Reposted by Chase Hunter
Thank you all for helping us reach 2K followers!

BlueSky has become our primary social media account, and will remain so for the foreseeable.

We hope to promote pixel art and game artists more as we enter a new era for our community, and doing so here feels like the best fit ❤️
January 19, 2025 at 1:56 PM
Reposted by Chase Hunter
Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine

godotengine.org/article/dev-...
Dev snapshot: Godot 4.4 beta 1
Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.
godotengine.org
January 16, 2025 at 9:13 PM
Reposted by Chase Hunter
Another day another abandoned project...
#indiedev #indiegamedev #gamedev
January 12, 2025 at 2:37 PM
Reposted by Chase Hunter
My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly.

#gamedev
open.substack.com/pub/chasehun...
What State Are You In?
Tomb Step Devlog - 003
open.substack.com
January 12, 2025 at 6:30 PM
Reposted by Chase Hunter
If you’re looking for playing something unique and peaceful, I think you will find a lovely refuge here. I poured my heart into NAIAD. 💙

store.steampowered.com/app/1813860/...
NAIAD on Steam
Immerse yourself in a relaxing, minimalist and colorful adventure. Flow with Naiad across a mysterious river and interact with its fauna and flora to discover little secrets. Enjoy a wholesome experie...
store.steampowered.com
January 12, 2025 at 5:51 PM
My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly.

#gamedev
open.substack.com/pub/chasehun...
What State Are You In?
Tomb Step Devlog - 003
open.substack.com
January 12, 2025 at 6:30 PM
@goblingrotto.bsky.social yo! What ever happened to you 3D monogame project?
January 9, 2025 at 11:07 PM
Reposted by Chase Hunter
Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages
November 19, 2024 at 10:46 AM
Reposted by Chase Hunter
In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post.

chasehunter.substack.com/p/under-the-...

#tombstep #pixelart #gamedev
January 6, 2025 at 1:13 PM
In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post.

chasehunter.substack.com/p/under-the-...

#tombstep #pixelart #gamedev
January 6, 2025 at 1:13 PM
Reposted by Chase Hunter
In the blog post this week I talk about working under the hood on the game engine.

Tomb Step Devlog 002 - Under the Hood

#tombstep #gamedev #pixelart
open.substack.com/pub/chasehun...
Under the Hood
Tomb Step Devlog - 002
open.substack.com
January 5, 2025 at 3:06 PM
In the blog post this week I talk about working under the hood on the game engine.

Tomb Step Devlog 002 - Under the Hood

#tombstep #gamedev #pixelart
open.substack.com/pub/chasehun...
Under the Hood
Tomb Step Devlog - 002
open.substack.com
January 5, 2025 at 3:06 PM
Looks like I have a doppelgänger that is also using ‘retroshark’…should I say something?
January 5, 2025 at 2:50 PM
New blog post incoming in 4 hours!
January 5, 2025 at 10:45 AM
I’ve been pulling my hair out trying to remember a developer and their project being developed between 2010-2016ish on tumblr. The game was a pseudo-3D pixel art game about a blueish/purpleish wizard sprite that would jump and float between cubes.

Anyone have any idea what I’m talking about?
January 5, 2025 at 4:08 AM
Reposted by Chase Hunter
Space Deer - Hidden Faces (No. 73)
January 3, 2025 at 2:18 PM
Reposted by Chase Hunter
Let this be the year where we scrounge up our abandoned projects and actually finish some of them rather than creating more for the pile.
January 1, 2025 at 2:33 AM
Reposted by Chase Hunter
New year resolution?
Same as last year, 160x144px.
January 1, 2025 at 1:28 AM
Reposted by Chase Hunter
#picotron experiment: squashable windows.
December 31, 2024 at 10:28 PM
Reposted by Chase Hunter
I love that the more that I work on my game, the more little snippets and effects I accumulate. These are really satisfying elements to see in games for me. They make pillaging, looting and breaking stuff 👌! Are you the same? #gamedev

(Thanks to @chase-hunter.bsky.social for prompting a video!)
December 31, 2024 at 9:29 AM