banner
chroohn.bsky.social
@chroohn.bsky.social
Hobby C/C++ coder and Electrician. And still bad at English. I usually dont say much.
Reposted
Portfolio update. New shaders!
January 16, 2026 at 3:34 AM
Reposted
So fun! Added support for stacking items. New system obsoletes all code for book/shelves, vertical/scroll racks, and display cases. Modders will be able to add displayable capability with json alone. From 1.22 on you'll have an item shelving addiction. xD
youtu.be/1Cm_xLYzy9s
V1.22 New Displayable system
YouTube video by Vintage Story
youtu.be
January 14, 2026 at 11:18 AM
Reposted
Mesa RADV driver on Linux looks set for a big ray tracing performance boost
#AMD #Linux #RADV #Vulkan #Mesa #OpenSource
Mesa RADV driver on Linux looks set for a big ray tracing performance boost
One thing currently a bit lacking on Linux is the performance of ray tracing with the open source Mesa RADV driver, but a big improvement is coming.
www.gamingonlinux.com
January 7, 2026 at 3:50 PM
Reposted
Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...
January 7, 2026 at 4:03 PM
Reposted
I've updated my Development Essentials #gameassets pack which now includes 4×4 pixels, noise, gradients and more. The pack is (obviously) CC0 licensed and can be used by anyone for anything.

Please leave feedback or ideas on what to add! 🙇‍♂️

kenney.nl/assets/devel...
January 5, 2026 at 6:13 AM
Reposted
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
youtu.be
January 6, 2026 at 7:53 PM
Reposted
Audio synthesis and related is a lot of fun.
youtu.be/08mmKNLQVHU?...
Coding Adventure: Analyzing Audio
YouTube video by Sebastian Lague
youtu.be
January 7, 2026 at 12:09 AM
Reposted
Stairs
for(float i,z,d;i++<55.;o+=vec4(9,4,2,1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);for(d=0.;d++<9.;p+=sin(ceil(p/9.).zxy+t));z+=d=.1*abs(p.z+40.);}o=tanh(o/6e3);
January 7, 2026 at 12:59 AM
Reposted
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
How to Vulkan in 2026 - How to Vulkan
How to write Vulkan graphics code in 2026
www.howtovulkan.com
January 3, 2026 at 6:15 PM
Reposted
D7VK v1.1 is out with experimental Direct3D 6 support via Vulkan for Windows games on Linux
#Linux #OpenSource #Vulkan #Direct3D #D7VK #DXVK
D7VK v1.1 is out with experimental Direct3D 6 support via Vulkan for Windows games on Linux
The D7VK project for providing Direct3D 7 support on Linux with Wine / Proton has expanded in the version 1.1 release to add experimental Direct3D 6 support.
www.gamingonlinux.com
January 2, 2026 at 3:24 PM
Reposted
Start the new year with a really big SDL3 release! 3.4.0 finally shipped, before the stroke of midnight! github.com/libsdl-org/S...
Release 3.4.0 · libsdl-org/SDL
Thanks to all the people who have contributed, SDL 3.4.0 is now available! In addition to lots of bug fixes and general system improvements, this release has some major themes of improved interoper...
github.com
January 1, 2026 at 7:59 PM
Reposted
This is a great introduction to differentiable / inverse rendering - rasterization specifically.
I've read through it and am currently working on implementing some things.
jjbannister.github.io/tinydiffrast/
TinyDiffRast
A tiny course on differentiable rasterization.
jjbannister.github.io
January 2, 2026 at 7:33 PM
Reposted
Happy new year 2026! Another year to enjoy raylib programming! 🚀
January 1, 2026 at 7:58 PM
Reposted
#olcPixelGameEngine3 development continuing! Random demo shows here: lines, fills, rects, rounded rects, circles, ellipses, shades, textures, independent region clipping, affine transforms and user interaction
December 30, 2025 at 1:13 PM
Reposted
Christmas break tinkering project: started to move my 'secondary projects' from 'fips' to 'fibs', here is doom-sokol:

github.com/floooh/doom-...

The entire project is now described in a single .ts file instead of spread over various cmake, python and yaml files.
github.com
December 28, 2025 at 12:04 PM
Reposted
Small project during the holidays (hope yours are wonderful!), a decent model and animation is lacking still. Also, it's supposed to be more effective at actually moving the snow, lol...
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
December 29, 2025 at 11:26 AM
Reposted
for Christmas you can make a 2D game pretty easily, it’s free and easy to learn ✨
December 25, 2025 at 7:12 PM
Reposted
There are only 15 issues left open on #raylib! 🚀

I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.

Could someone help me with any of them? 🤔

github.com/raysan5/rayl...
December 21, 2025 at 8:04 PM
Reposted
For the full video: youtu.be/eRVRioN4GwA
What Kind of Math Should Game Developers Know?
YouTube video by SimonDev
youtu.be
December 17, 2025 at 5:56 PM
Reposted
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
Reposted
Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...
December 18, 2025 at 2:14 PM
Reposted
in case you missed it last week, come make something with luxe! #gamedev
December 11, 2025 at 7:38 PM
Reposted
The blog post about the upcoming experimental sokol-gfx Vulkan backend is up:

floooh.github.io/2025/12/01/s...

(as always I'll need to do a couple more edits to fix typos and repetitions but first I'll need some food intake)
The experimental Sokol Vulkan backend
In a couple of days I will merge the first implementation of a sokol-gfxVulkan backend. Please consider this backend as ‘experimental’, it hasonly received l...
floooh.github.io
December 1, 2025 at 6:16 PM
Reposted
You want devlog updates? Here, We'll spam you with more!
#vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
December 2, 2025 at 2:10 PM