Dan Johnson (hire me)
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coil.bsky.social
Dan Johnson (hire me)
@coil.bsky.social
Schipperke owner @PNW
Game Systems Designer, dangerously unsupervised (prev Big Blue Sky Games, Blizzard, Bungie, Irrational, etc)

Hire me!
#GameDev

he/him
For real. MFs like "it's freezing cold in space" no it's not, it's a *vacuum* which is an entirely different problem.

(Sometimes it's really hot! Really really hot!!)
February 2, 2026 at 11:47 PM
Snow pile like "see you in June, loser"
February 2, 2026 at 10:14 PM
Yep!
February 2, 2026 at 9:31 PM
Invisible work is exactly right.
February 2, 2026 at 6:30 PM
Reposted by Dan Johnson (hire me)
there's also something to be said about how producers/community managers are seen as expendable and do way more invisible work as a games field with more women and nonbinary people in it compared to like, male dominated programming but that's a ramble for another day
February 2, 2026 at 6:18 PM
I booked my room for the week after GDC. Thankfully my wife knows how to read dates.
February 2, 2026 at 6:29 PM
Jokes aside, that's what bugged me about the "you can't make a game with just project managers" post: it's backwards. You can make a game without art, or audio, or even code. You can't make a game without project management. If your project has no producer, YOU are the producer. The work gets done.
The truth of video game production is that production labor is a fixed entity; the work of production *must* be done for the game to ship and it will be done. The difference between good and bad producers is that good producers do it, while bad producers have it done around them.
February 2, 2026 at 6:22 PM
I keep trying to talk about the baked lighting on the textures but can't stop getting distracted by the fact that somebody approved that skybox.
February 2, 2026 at 5:07 PM
Wow that's a crime
February 2, 2026 at 4:29 PM
Correct, you don't.
February 2, 2026 at 10:59 AM
We joke that games don't get finished, they escape; but the truth is that producers are the reason games survive to release. It's a producer's job to listen to every crazy creative idea their team cooks up and say "Ok, sure. How long will it take, & what are we cutting/delaying to do this instead?"
February 2, 2026 at 7:34 AM
My experience & the role I find most valuable is what other industries might call a project manager (as opposed to product manager). They
- facilitate communication between teams
- keep (and KEEP) the schedule, eg by tracking tasks/bugs and team velocity
- identify and resolve roadblocks
- etc
February 2, 2026 at 7:34 AM
Currently my unrealistic indie game dev goal, no lie.
February 2, 2026 at 4:31 AM