I have many pics of doves and pigeons on my phone lmao
I have many pics of doves and pigeons on my phone lmao
I dunno, Lumo seems to think it isn't - guess I gotta trust the cat on this one 🤷
I dunno, Lumo seems to think it isn't - guess I gotta trust the cat on this one 🤷
WhatsApp now has AI integration in both individual and group chats - you must opt-in to 'Advanced Chat Privacy' if you want to disable this garbage.
Please boost!
WhatsApp now has AI integration in both individual and group chats - you must opt-in to 'Advanced Chat Privacy' if you want to disable this garbage.
Please boost!
Me:
Me:
Whilst the Remaster is no doubt technically impressive, it has less of a focus on the reactivity that the original paid closer attention to.
Whilst the Remaster is no doubt technically impressive, it has less of a focus on the reactivity that the original paid closer attention to.
In the original, they're an impressive display of a multiple constraint physics object, even reacting to the 'weight' of objects placed on each scale.
In the original, they're an impressive display of a multiple constraint physics object, even reacting to the 'weight' of objects placed on each scale.
The remaster does have a ragdoll eating floor, so it has that going for it😸
The remaster does have a ragdoll eating floor, so it has that going for it😸
Where objects would originally spectacularly react to NPCs, AOE magic spells and player actions, we now see a disappointing lack of reactivity and mass.
Something is missing, and it ends up feeling a bit lifeless.
Where objects would originally spectacularly react to NPCs, AOE magic spells and player actions, we now see a disappointing lack of reactivity and mass.
Something is missing, and it ends up feeling a bit lifeless.
Arguably one of the few other games pushing physics this hard was Half-Life 2.
Arguably one of the few other games pushing physics this hard was Half-Life 2.
This also worked with the magic system in the game, allowing for powerful spells to have a physical effect on the game world.
This also worked with the magic system in the game, allowing for powerful spells to have a physical effect on the game world.
Almost every object can be moved around and placed. It lends a physicality and grounded nature to the entire game, something that remains pretty unique to Bethesda titles.
Almost every object can be moved around and placed. It lends a physicality and grounded nature to the entire game, something that remains pretty unique to Bethesda titles.
New pixel and vertex shaders, HDR rendering and dynamic lighting, absurd view distances, and some really top-notch AI that hadn't been seen before!
Certainly no spring chicken today, but still impressive
New pixel and vertex shaders, HDR rendering and dynamic lighting, absurd view distances, and some really top-notch AI that hadn't been seen before!
Certainly no spring chicken today, but still impressive
On the default interface, it should be under View > User Interface. On the tabbed interface, it can be found in the lil hamburger menu when on the Home tab
On the default interface, it should be under View > User Interface. On the tabbed interface, it can be found in the lil hamburger menu when on the Home tab