Chlo
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comradechloe.bsky.social
Chlo
@comradechloe.bsky.social
She/They enby AuDHD poly sapphic trash 🏳️‍🌈🏳️‍⚧️
I do be strugglin' mentally, but by god, i think i look kinda hot
November 14, 2025 at 12:23 PM
Finally playing through Citizen Sleeper, and this line hit me like a truck
November 10, 2025 at 2:06 AM
Here's some of the general ambience I managed to put together, which I was really pleased with. Deffo need to return to this kind of rainy level, and actually finish and PUBLISH something.
October 13, 2025 at 1:50 PM
Those funky shadows in the second pic are actually created by putting invisible fenceposts in front of the light entity by the window, and then having them despawn when the level starts.
October 13, 2025 at 1:50 PM
Fuck it, posting some old Thief mapping stuff to get myself back into the groove of it - these pics are from a speedbuild contest attempt that I never finished, but had some great experimentation and lighting tricks
October 13, 2025 at 1:50 PM
Anyone who knows me knows I love pigeons and doves, so being able to save one has filled my heart 🥺

I have many pics of doves and pigeons on my phone lmao
October 13, 2025 at 12:32 PM
Estrogen is a hell of a drug
August 24, 2025 at 9:42 AM
'Open-source and auditable'

I dunno, Lumo seems to think it isn't - guess I gotta trust the cat on this one 🤷
July 23, 2025 at 9:21 PM
Giving a signal boost with an English language image:

WhatsApp now has AI integration in both individual and group chats - you must opt-in to 'Advanced Chat Privacy' if you want to disable this garbage.

Please boost!
July 23, 2025 at 10:43 AM
Have another selfie, as a treat 🤭
July 19, 2025 at 12:40 PM
HRT really is fucking magical - I can't believe I look like this now!!! I look so happy!!!!!
July 19, 2025 at 12:21 PM
"but Chloe, why dont you make your own?"

Me:
July 12, 2025 at 5:18 PM
For a final good measure, here's some screenshots of my setup!
July 3, 2025 at 12:57 PM
It's true!!
June 8, 2025 at 7:41 PM
I particularly love this extract from the latest post ("Interlude - a thank you where it's due").
May 21, 2025 at 9:27 AM
Compare that to the Remaster, and you can definitely see what I mean by a difference in technical focus.

Whilst the Remaster is no doubt technically impressive, it has less of a focus on the reactivity that the original paid closer attention to.
May 15, 2025 at 3:55 PM
Worst of all is when we start looking at some of the more complex objects, with the worst offender being the weighted scales.

In the original, they're an impressive display of a multiple constraint physics object, even reacting to the 'weight' of objects placed on each scale.
May 15, 2025 at 3:55 PM
Even softbody physics suffer, lacking the fun and, often times, ridiculous reactivity of the original games ragdolls.

The remaster does have a ragdoll eating floor, so it has that going for it😸
May 15, 2025 at 3:55 PM
However, something about how it's used in the Remaster leaves a lot to be desired.

Where objects would originally spectacularly react to NPCs, AOE magic spells and player actions, we now see a disappointing lack of reactivity and mass.

Something is missing, and it ends up feeling a bit lifeless.
May 15, 2025 at 3:55 PM
Of course, there were the funky softbody physics, but this was still something not seen in many game.

Arguably one of the few other games pushing physics this hard was Half-Life 2.
May 15, 2025 at 3:55 PM
Objects could also explode around in spectacular fashion, colliding into other objects wildly.

This also worked with the magic system in the game, allowing for powerful spells to have a physical effect on the game world.
May 15, 2025 at 3:55 PM
One of the things that really stands out to me, however, is the implementation of Havok physics.

Almost every object can be moved around and placed. It lends a physicality and grounded nature to the entire game, something that remains pretty unique to Bethesda titles.
May 15, 2025 at 3:55 PM
Something to remember is that, back in 2006, Oblivion was pushing some pretty fancy tech.
New pixel and vertex shaders, HDR rendering and dynamic lighting, absurd view distances, and some really top-notch AI that hadn't been seen before!

Certainly no spring chicken today, but still impressive
May 15, 2025 at 3:55 PM
May 15, 2025 at 10:15 AM
I totally get that - it's why I wish they made changing the existing defaults a bit easier/obvious!

On the default interface, it should be under View > User Interface. On the tabbed interface, it can be found in the lil hamburger menu when on the Home tab
May 10, 2025 at 7:05 PM