Chlo
banner
comradechloe.bsky.social
Chlo
@comradechloe.bsky.social
She/They enby AuDHD poly sapphic trash 🏳️‍🌈🏳️‍⚧️
Here's some of the general ambience I managed to put together, which I was really pleased with. Deffo need to return to this kind of rainy level, and actually finish and PUBLISH something.
October 13, 2025 at 1:50 PM
Compare that to the Remaster, and you can definitely see what I mean by a difference in technical focus.

Whilst the Remaster is no doubt technically impressive, it has less of a focus on the reactivity that the original paid closer attention to.
May 15, 2025 at 3:55 PM
Worst of all is when we start looking at some of the more complex objects, with the worst offender being the weighted scales.

In the original, they're an impressive display of a multiple constraint physics object, even reacting to the 'weight' of objects placed on each scale.
May 15, 2025 at 3:55 PM
Even softbody physics suffer, lacking the fun and, often times, ridiculous reactivity of the original games ragdolls.

The remaster does have a ragdoll eating floor, so it has that going for it😸
May 15, 2025 at 3:55 PM
However, something about how it's used in the Remaster leaves a lot to be desired.

Where objects would originally spectacularly react to NPCs, AOE magic spells and player actions, we now see a disappointing lack of reactivity and mass.

Something is missing, and it ends up feeling a bit lifeless.
May 15, 2025 at 3:55 PM
Of course, there were the funky softbody physics, but this was still something not seen in many game.

Arguably one of the few other games pushing physics this hard was Half-Life 2.
May 15, 2025 at 3:55 PM
Objects could also explode around in spectacular fashion, colliding into other objects wildly.

This also worked with the magic system in the game, allowing for powerful spells to have a physical effect on the game world.
May 15, 2025 at 3:55 PM
One of the things that really stands out to me, however, is the implementation of Havok physics.

Almost every object can be moved around and placed. It lends a physicality and grounded nature to the entire game, something that remains pretty unique to Bethesda titles.
May 15, 2025 at 3:55 PM