Whilst the Remaster is no doubt technically impressive, it has less of a focus on the reactivity that the original paid closer attention to.
Whilst the Remaster is no doubt technically impressive, it has less of a focus on the reactivity that the original paid closer attention to.
In the original, they're an impressive display of a multiple constraint physics object, even reacting to the 'weight' of objects placed on each scale.
In the original, they're an impressive display of a multiple constraint physics object, even reacting to the 'weight' of objects placed on each scale.
The remaster does have a ragdoll eating floor, so it has that going for it😸
The remaster does have a ragdoll eating floor, so it has that going for it😸
Where objects would originally spectacularly react to NPCs, AOE magic spells and player actions, we now see a disappointing lack of reactivity and mass.
Something is missing, and it ends up feeling a bit lifeless.
Where objects would originally spectacularly react to NPCs, AOE magic spells and player actions, we now see a disappointing lack of reactivity and mass.
Something is missing, and it ends up feeling a bit lifeless.
Arguably one of the few other games pushing physics this hard was Half-Life 2.
Arguably one of the few other games pushing physics this hard was Half-Life 2.
This also worked with the magic system in the game, allowing for powerful spells to have a physical effect on the game world.
This also worked with the magic system in the game, allowing for powerful spells to have a physical effect on the game world.
Almost every object can be moved around and placed. It lends a physicality and grounded nature to the entire game, something that remains pretty unique to Bethesda titles.
Almost every object can be moved around and placed. It lends a physicality and grounded nature to the entire game, something that remains pretty unique to Bethesda titles.