crisos.bsky.social
@crisos.bsky.social
✌️😁
Pinned
Made a C# addon for Godot to make SoftBody3D pinning easier. Will overhaul to GDScript in the near future.

Heres the link!
github.com/BryantCrisos...
Reposted
Making the whole Blender experience more cinematic:
youtu.be/PGE7QIXB-0I?...
This Makes Blender Look Like A Brand New Software
YouTube video by FR3NKD
youtu.be
September 8, 2025 at 1:18 PM
Reposted
Been a while, dear #GodotEngine people 👋🏼

Just wanted to get these more somber news out of the way, lest they overshadow what comes next when it's time to talk about that ✌🏼
June 24, 2025 at 9:21 AM
Reposted
No Man's Sky Beacon 🥓

🏘️Settlement Overhaul
👑Own Multiple Towns
🔫Squadron Defences
🥊Citizen Dilemmas
🛒Town Economy
🏗️Upgrade Buildings
🤖Huge Robot Towns
🫰Improved Snapping
🚾New Utilities
👻Settlement Threats
🧓Weathered Materials
🦿Robot Base Parts
🎭Inhabitants Details
June 4, 2025 at 1:15 PM
Reposted
Ucupaint 2.3.1 has been released! No new features but it fixes lots of bugs! ✨ github.com/ucupumar/ucupaint/releases/tag/2.3.1 #ucupaint #b3d
Release 2.3.1 · ucupumar/ucupaint
Maintenance release of Ucupaint, contains only bugfixes. Bugfixes Fix: Creating a solid color layer with a vertex color mask in edit mode can cause missing data that cannot be resolved (#285) Fix:...
github.com
June 3, 2025 at 9:01 AM
Reposted
🥓
May 31, 2025 at 8:47 AM
@nomansbsky.bsky.social finally! Wheres my bacon update post?!
May 31, 2025 at 1:48 PM
Reposted
A fair few have asked for better C# support and thanks to the stellar work from 2 contributors, Phantom Camera now has an official wrapper.

Should make using the addon in C# feel a lot more elegant and native.

This is a pre-release, so feedback is welcome.

github.com/ramokz/phant...

#GodotEngine
May 9, 2025 at 12:02 PM
Reposted
What a fucking great way of handling such a distressingly evil interview. I had never heard of Kneecap, but I'm buying their discography just for being good lads with a solid moral compass in a fucking horrifying world.

www.youtube.com/watch?v=3C17...
Kneecap manager says band ‘on the right side of history’
YouTube video by RTÉ News
www.youtube.com
May 12, 2025 at 11:24 PM
Reposted
Ready to publish your #GodotEngine game on PlayStation 5?
Support is now live with W4 Consoles.
No porting studio, no delays—just build, click, and publish.
Bring your game to console players with ease.
👉 https://www.w4games.com/w4consoles

#gamedevelopment #PlayStation
April 23, 2025 at 4:02 PM
Reposted
Have been working on this for a while and given it's a new month, today feels like the day to announce some exciting news.

That's right, Phantom Camera is going to support 4D scenes in Godot! Something no other camera addon has ever done.

Can't wait to see what cool 4D scene people make with it!
April 1, 2025 at 2:24 PM
Reposted
After 14 months of development, I am proud to share with you that my game is finally released on Steam! Go solve puzzles, have headache and enjoy the final product!

I do not ask often, but please share this!

store.steampowered.com/app/2731590/...
#gamedev #indiedev #godotengine #puzzle
February 17, 2025 at 3:30 PM
Reposted
did you know polyhaven has a blender addon and it works with ucupaint seamlessly?
January 30, 2025 at 3:08 AM
Made a C# addon for Godot to make SoftBody3D pinning easier. Will overhaul to GDScript in the near future.

Heres the link!
github.com/BryantCrisos...
January 11, 2025 at 1:26 AM
Reposted
Did a major UX update for my Godot 3D Lines and Trails addon. Also added a little examples scene that gives you a guided tour/demonstration of the addon's various features.

github.com/CozyCubeGame...

#GodotEngine #gamedev
December 22, 2024 at 1:16 AM
Reposted
While Godot 4.4 isn't quite out yet, that doesn't mean we can't be ready for when the day comes.

The long-awaited 3D Physics Interpolation is now supported in the latest addon release. It should greatly improve visual results and UX for 3D scenes.

github.com/ramokz/phant...

#godotengine #godot
December 7, 2024 at 3:58 PM
Reposted
And a full body clip of the last character, rocking her crazy outfit.

Adding her in this week, the vest will have full secondary physics etc as well as her hair.

#madewithunity #gamedev #cyberpunk
December 3, 2024 at 5:24 AM
Reposted
Ohh, and here's some sample photos I've done this year, still learning from this 😁
December 1, 2024 at 7:36 PM
Reposted
November 25, 2024 at 6:02 PM
Reposted
It's a cozy November evening back in 2004 what game are you booting up?
November 18, 2024 at 10:40 PM
Reposted
I will be unavailable for the next two hours.

youtu.be/YCjNT9qGjh4
November 16, 2024 at 12:04 AM
Gave X some new art to train 😂
November 15, 2024 at 4:57 PM
Reposted
Turns out, it wasn’t Twitter/X we loved, it was each other.

I can’t wait to see that platform collapse.
November 10, 2024 at 1:04 PM
Reposted
Yep, an awful lot of this going on....
November 11, 2024 at 7:19 AM
Reposted
It probably won't come as a surprise but I've archived my substance export/import blender addon today

I want people to have easy access to creative tools and an ecosystem that promotes openness and interoperability. Adobe wants ownership and control
November 9, 2024 at 1:32 PM
Reposted
This got merged 👀
github.com/godotengine/...

Never used Unity's live mode, so I'm excited to give this feature a go!
November 2, 2024 at 9:19 AM