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crybirb.bsky.social
crybirb
@crybirb.bsky.social
I worked as a Tech Artist, now?

I'm developing my own game. Let's talk!

profile pic by @nahamut.bsky.social
It worked well by just having a object to render the volume light material, but to make it work with particles, that was a nightmare.
November 16, 2025 at 3:13 AM
I got to make it work, but damn man, that was a lot of figuring out.
November 16, 2025 at 3:11 AM
URP, just trying to draw something that I draw on backface.
Img1 is in a regular sphere, Img2 is in the particle emitter. For some reason it is not drawing the billboard in the center.
November 15, 2025 at 11:53 PM
feels like a hack but you need to overimpose the same color in nodes, so instead of having 3 colors you need 6 points
November 15, 2025 at 1:38 AM
dude...
this is gonna be so good...
November 14, 2025 at 1:27 PM
What I miss the most is the edgy optimistic electronic ads from the 2000's
November 12, 2025 at 9:12 PM
I love how Limbus still has that small team no money charm where Ryoshu has a skill called "slash" with a sword icon and it's blunt damage.
November 5, 2025 at 7:37 PM
Playing Slitherhead and even in all its clunk it's so CHARMING!
You can mind jack a lot of random balding dudes and generate for a lot of funny end screens.
October 30, 2025 at 2:06 AM
As a kid I used to see game devs doing interviews as magic people. I will never understand why is that, but they were the closest things to idols to me.
Itagaki passed away. I had such immense admiration for his style and boldness. In the industry that devs are becoming faceless, this hits too hard
October 18, 2025 at 3:58 PM
Just recently I finished also a dynamic chunk loading for map. Depending here the camera moves it will load the chunk. It's done by limiting the amount of loading per frame, still need to tweak and improve. It's not 100% yet but a good direction.
October 16, 2025 at 7:49 PM
I went for hexagon later, but ended up not liking how hexagons look. It was a picky decision but it's fine, the current system can be returned to hexagon if I change my mind but I like the cube one a lot right now. It makes for easy math tbh. Transforming things to axial was messing me up.
October 16, 2025 at 7:47 PM
The first iteration of the navigation baking was through any type of mesh, I decided not to go there because I'm bad at modelling and I don't think I'll be able to afford custom complex models. So a grid will do just fine for now.
October 16, 2025 at 7:47 PM
A map tool that let's me save the whole map in chunks, right now it's instancing prefabs because I'm too dumb to be able to do GPU direct mesh draws. Still the data is solid and is used to bake the navigation data!
October 16, 2025 at 7:46 PM
Pathfinding and movement in burst, parallelized so it allows a lot of actors!
October 16, 2025 at 7:44 PM
Damn man, this first dungeon. They upped the writing to a very high level compared to Ruina. This is pretty good.
August 9, 2025 at 5:37 AM
The premise is actually great... Fuck dude...
August 9, 2025 at 12:41 AM
August 5, 2025 at 6:23 PM
August 5, 2025 at 1:29 AM
Melhor monetizacao eh a Globo escondendo comentarios a menos que tu pague. Parca eu pagaria pra nao ter comentarios.
August 4, 2025 at 9:49 PM
Final Fight Guy (Guy)
August 4, 2025 at 3:10 AM
Thinking about the faces on Magic Sword (SNES) cover.
August 4, 2025 at 3:09 AM
Portugal segue perdendo
August 4, 2025 at 2:01 AM
opening old projects to clean up some code for a new tech stack

kinda nostalgic going around it
July 22, 2025 at 1:35 AM
July 7, 2025 at 7:28 PM
How I have this on my wishlist for so long and didn't get it? Gonna get it now!
July 7, 2025 at 2:38 PM