crybirb
banner
crybirb.bsky.social
crybirb
@crybirb.bsky.social
I worked as a Tech Artist, now?

I'm developing my own game. Let's talk!

profile pic by @nahamut.bsky.social
Just recently I finished also a dynamic chunk loading for map. Depending here the camera moves it will load the chunk. It's done by limiting the amount of loading per frame, still need to tweak and improve. It's not 100% yet but a good direction.
October 16, 2025 at 7:49 PM
I went for hexagon later, but ended up not liking how hexagons look. It was a picky decision but it's fine, the current system can be returned to hexagon if I change my mind but I like the cube one a lot right now. It makes for easy math tbh. Transforming things to axial was messing me up.
October 16, 2025 at 7:47 PM
The first iteration of the navigation baking was through any type of mesh, I decided not to go there because I'm bad at modelling and I don't think I'll be able to afford custom complex models. So a grid will do just fine for now.
October 16, 2025 at 7:47 PM
A map tool that let's me save the whole map in chunks, right now it's instancing prefabs because I'm too dumb to be able to do GPU direct mesh draws. Still the data is solid and is used to bake the navigation data!
October 16, 2025 at 7:46 PM
Pathfinding and movement in burst, parallelized so it allows a lot of actors!
October 16, 2025 at 7:44 PM
opening old projects to clean up some code for a new tech stack

kinda nostalgic going around it
July 22, 2025 at 1:35 AM