Things that do not: My kids. Unless malicious compliance can be used, at which point, they become CPUs!
Things that do not: My kids. Unless malicious compliance can be used, at which point, they become CPUs!
It really was a different time You feel like a god just getting dots on screen or the keyboard responding. Not particularly difficult but a whole different ballgame to "Open Godot, create cube, woot!"
It really was a different time You feel like a god just getting dots on screen or the keyboard responding. Not particularly difficult but a whole different ballgame to "Open Godot, create cube, woot!"
Level data doesn't display but it's all there and no diff in the file from a known working state.
Do you:
a) Debug!
b) shove this under the carpet for now and start writing new ball handling code.
Level data doesn't display but it's all there and no diff in the file from a known working state.
Do you:
a) Debug!
b) shove this under the carpet for now and start writing new ball handling code.
Maybe it should use SturdyMachine instead of BeebEm?
Maybe it should use SturdyMachine instead of BeebEm?
The bar staff weren't too impressed with the cowbells!
Everyine had a great time!
www.youtube.com/watch?v=Qhip...
The bar staff weren't too impressed with the cowbells!
Everyine had a great time!
www.youtube.com/watch?v=Qhip...
I'm the guy in the video now. RIP me.
This is Fallbearers.
Here's a little clip of the other jammers playtesting it:
#gamedev #gamejam #indiegames
I'm the guy in the video now. RIP me.
Implemented a better phase accurate algorithm. Sounds great initially and no DC offsets.
Next is to fix my reverb time.
Implemented a better phase accurate algorithm. Sounds great initially and no DC offsets.
Next is to fix my reverb time.
I interpolate between waveform samples now but all that's done is remove some of the character of the sound. Bah!
I interpolate between waveform samples now but all that's done is remove some of the character of the sound. Bah!
Very yes please!
this is a scene from the Library stage. the library is aesthetically inspired by Keeper libraries from the Thief series
Very yes please!
If narrative adventure games that feel a little like something you might have played on the DS back in the day are your thing, don't miss it 👁️
If narrative adventure games that feel a little like something you might have played on the DS back in the day are your thing, don't miss it 👁️
Zezito in the Glittering Caves - ZX SPECTRUM - WIP
Back to this version of the game. I have added the score board gfx and related code to calculate the score etc. Game running at 50fps, still need to do tile animations. youtu.be/A6hO-ZApOjQ #GameDev #RetroGame
but now compiles take aeons. Boooooo.
but now compiles take aeons. Boooooo.
I'm not big on crypto but had some stuff floating around.
Had.
I'm not big on crypto but had some stuff floating around.
Had.
Me at 3:05pm: *Makes loud fart noise*
What's even funnier is that my colleagues don't bat an eyelid at it anymore.
Me at 3:05pm: *Makes loud fart noise*
What's even funnier is that my colleagues don't bat an eyelid at it anymore.
My eldest, 9.
Funny thing is at this age 2 weeks can actually make a massive difference so she's not exactly wrong.
My eldest, 9.
Funny thing is at this age 2 weeks can actually make a massive difference so she's not exactly wrong.
Also me: Uses cloudflared for external access
Also also me: Damn.
Also me: Uses cloudflared for external access
Also also me: Damn.
Jean Reno was there and I got into trouble for interrupting the set only to have Reno apologise to me when I figure out how the burglar got in via the top floor of the building.
We were chums after.
Jean Reno was there and I got into trouble for interrupting the set only to have Reno apologise to me when I figure out how the burglar got in via the top floor of the building.
We were chums after.