He/Him
The following code creates a "springy connection" allowing one object to follow another in 3D space.
What I want is an equivalent except for 3D *rotation* instead of 3D *position*. It's not clear to me how to convert this to rotation as quats/angular velocity is a bit weird
The following code creates a "springy connection" allowing one object to follow another in 3D space.
What I want is an equivalent except for 3D *rotation* instead of 3D *position*. It's not clear to me how to convert this to rotation as quats/angular velocity is a bit weird