Daniel West
daniel-west.bsky.social
Daniel West
@daniel-west.bsky.social
Game developer by night, ML/graphics engineer by day. Created the Universal LEGO Sorting Machine and Airscape: The Fall of Gravity, a game about an octopus.
He/Him
The humor of the game really shines here too. The other day I got an item that added "inflict inflict nothing", a comedy borne purely from mechanics that feels rare and special
March 24, 2025 at 1:09 AM
You’ll want a DC motor with built in encoder. Continuous servo won’t give accurate RPM
March 23, 2025 at 1:42 AM
God, every time I see a Godot UI PR go through and problems are dismissed by adding a settings toggle…

(Still love Godot though! They just need to take a stronger stance on this stuff IMO)
March 22, 2025 at 10:58 PM
Feel free to DM :)
March 22, 2025 at 9:34 AM
I'm very interested in this discussion, because I have been under the impression that the scratch ticket thing is like the only reason publishers even exist. If the vast majority of indie games don't turn a profit, how can they operate otherwise?
March 13, 2025 at 4:41 AM
Yeah, you just need to use Godot.Collections.Array here instead.
March 5, 2025 at 3:14 AM
“Simple/hard” feels like a clear winner to me but I am now curious if “complicated but easy” has ever been done well. It’s not a puzzle but… Vampire Survivors/bullet heaven games? It’s almost an anti-puzzle genre.
March 4, 2025 at 4:58 AM
If the puzzle is simple but seems impossible, does that mean it looks easy or looks hard? Maybe the transition between "looks easy" (on first glance) to "looks hard" (upon realization) is what's interesting here
March 4, 2025 at 4:48 AM
What is going on with that seasoning?? Take care of your pans people!
March 4, 2025 at 4:29 AM
Well I’m sure you will hate this then but I’ll DM anyway haha
March 2, 2025 at 8:41 AM
Holy crap, there's a monster train 2???
February 20, 2025 at 9:50 PM
Can't wait to try it!
February 19, 2025 at 1:43 AM
This is sick
January 23, 2025 at 2:40 AM
Only what was in the AI explainer video. What I did is probably way out of date now anyway, there’s probably been way more progress in this field since
January 9, 2025 at 9:05 PM