Daniel West
daniel-west.bsky.social
Daniel West
@daniel-west.bsky.social
Game developer by night, ML/graphics engineer by day. Created the Universal LEGO Sorting Machine and Airscape: The Fall of Gravity, a game about an octopus.
He/Him
Reposted by Daniel West
the game I've been working on just came out! @tempopogame.com is on Steam, Switch and Xbox including Gamepass!

check out our release trailer, I came up with bits of it and I think it came out nice (and the youtube version is the highest res version) #indiegame

www.youtube.com/watch?v=w1mk...
Tempopo Launch Trailer
YouTube video by Witch Beam
www.youtube.com
April 17, 2025 at 3:39 PM
Calling #gamedev nerds

The following code creates a "springy connection" allowing one object to follow another in 3D space.

What I want is an equivalent except for 3D *rotation* instead of 3D *position*. It's not clear to me how to convert this to rotation as quats/angular velocity is a bit weird
March 10, 2025 at 9:35 PM
I'm looking for anyone interested in playtesting a super early prototype of a new #Sokoban puzzle game I'm working on featuring some interesting new mechanics - any puzzle game fans out there? #Gamedev
March 2, 2025 at 5:23 AM
@ironicaccount.bsky.social I love the clouds in Tempopo, are you doing full volumetric or did you find a clever way to approximate for this look?
February 24, 2025 at 9:45 PM
Reposted by Daniel West
this confusion is the bane of my existence

worse when we use some ML techniques that are distinctly *not* LLM-related nor pilfer from private works

difficult to innovate past the 2000s without getting dragged down into semantic capitalism nightmare debates and boycotts wholly separate to us
I need game devs and gamers alike to understand that procedural generation is not genAI.
February 17, 2025 at 12:31 AM
youtu.be/P_fHJIYENdI?...

It’s important to remember that AI, even gen-AI, has amazing positive applications, which aren’t theoretical but actually in use today. We need to focus our criticism on cynical use cases benefiting corporations vs. optimistic use cases benefiting humanity.
The Most Useful Thing AI Has Done
YouTube video by Veritasium
youtu.be
February 13, 2025 at 2:45 AM
Reposted by Daniel West
I wrote this post about the illusion that indie is a 'superior development style' about a week ago and waffled on whether or not it was still relevant enough to post. Aftermath putting up a podcast on the same topic today convinced me to finally shove it out the door.

auratriolo.com/blog/2025/01...
January 15, 2025 at 10:17 PM
Reposted by Daniel West
This is why I think it's important to say 'generative AI' or 'genAI' etc when complaining about fully automated luxury plagiarism machines. A lot of AI and machine learning is good! It benefits genAI companies and enthusiasts if, when you say 'AI sucks', they can pretend you mean this stuff too.
January 8, 2025 at 9:11 AM
I think the word “AI” is well and truly poisoned now. Perhaps we need a different word for research and application of function approximators and similar techniques that are aimed at helping humanity rather than generating slop?
January 3, 2025 at 10:34 PM
The main menu / title screen is an underappreciated artform IMO. Totally unique to games and so much room for expression!
One thing that has remained true over the last 20 years of making indie games is seeing how consistently keen indie devs are to show off their main menus.
December 28, 2024 at 10:21 AM
Reposted by Daniel West
Hey everybody! For this Christmas Season we bring you our first #opensource game Gift & Slide!
Is a #pixelart Christmas chill puzzle game, made in #GodotEngine. All art, sounds, music and code are FREE for you to use!
Enjoy!
#indiegame #madewithgodot
spriteshift.itch.io/gift-slide
Gift & Slide by Spriteshift, azagaya
Christmas little puzzle game & Asset Pack
spriteshift.itch.io
December 23, 2024 at 2:34 AM
Reposted by Daniel West
It's been over two weeks and these are still on the eShop. Nintendo hasn't responded to any of our reports of these egregious scams which are using our trademarked game name and purposely tricking Nintendo customers into buying cheap fakes.
It gets worse...
December 16, 2024 at 5:55 AM
I wonder if talking about AI will get me put on some blocklists here. I'd avoid it but I'm pretty passionate about the field, there are so many cool applications that don't involve replacing creative human output with generated garbage! Can't wait for this dumb gen-AI bubble to burst...
December 15, 2024 at 10:48 PM
Might as well post it here - if you're interested in LEGO or computer vision (it's AI, but not that generative nonsense) - check out my LEGO sorting machine project, a machine for sorting LEGO built out of LEGO www.youtube.com/watch?v=04Jk...
The WORLD'S FIRST Universal LEGO Sorting Machine
YouTube video by Daniel West
www.youtube.com
December 15, 2024 at 10:43 PM
I've been working with Godot for a little bit now and while it's not without its quirks it's amazing how well the C# support works! Very impressive
December 8, 2024 at 10:21 PM
Decided to finally properly learn Blender - please accept the traditional offering
November 21, 2024 at 11:16 AM
After looking at Twitter the past few years, it felt like so many indie developers I knew from the 2010's had just fallen off the map. That is still probably true for a bunch of them (rough industry) but it's great to see so many still at it!
November 18, 2024 at 11:11 PM
Reposted by Daniel West
a few of the enemy animations from Assault Android Cactus #indiedev #gamedev #indiegames
November 1, 2024 at 12:54 PM
Today's cool shader glitch
November 9, 2024 at 7:45 AM
Let's see if we can't revive the good old 2014 twitter experience (tm)
November 7, 2024 at 12:26 AM