dustinfreeman.org
"When you design a game, you're also designing how people are going to learn the game."
Spelunking through the possibility space: What game is the hardest to learn but the simplest to play once you've learned it?
"When you design a game, you're also designing how people are going to learn the game."
Spelunking through the possibility space: What game is the hardest to learn but the simplest to play once you've learned it?
Something to think about.
Something to think about.
This is problematic.
This is problematic.
1) throwing trash is nothingburger, and the icon choice treats extreme fear as the correct response
2) I got excited to hear about throwing knife man and was disappointed.
1) throwing trash is nothingburger, and the icon choice treats extreme fear as the correct response
2) I got excited to hear about throwing knife man and was disappointed.
[Absolute Cinema splayed hands]
[Absolute Cinema splayed hands]