Richard Jordan
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ericretro.bsky.social
Richard Jordan
@ericretro.bsky.social
Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium.

Currently working on Playdate projects.

http://www.bitglint.co.uk
A behind the scenes demo of the map editor used to edit the Melkhior's Tower game world. Written in C# using Monogame. #melkhiorstower #playdate #gamedev #indiedev #pixelart #monogame

More info here: bitglint.itch.io/melkhiors-to...
January 23, 2026 at 7:34 PM
Each object in Melkhior's Tower now has a weight property. This is to facilitate Sir Stamperlot's special ability of strength. #melkhiorstower #playdate #gamedev #indiedev #pixelart

More info here: bitglint.itch.io/melkhiors-to...
January 15, 2026 at 6:37 PM
Started working on locked chests in my new game, Melkhior's Tower. Clues to the combination will be hidden somewhere around the place, and only Princess Ashby will be able to crank the locks. #melkhiorstower #playdate #gamedev #indiedev #pixelart

www.bitglint.co.uk
January 5, 2026 at 8:48 PM
Levels in Melkhior's Tower (as it's now called) will be traversed via one way trapdoors. Not quite as easily as the video shows, this is just a test. 😀 #playdate #gamedev #indiedev #pixelart

www.bitglint.co.uk
December 31, 2025 at 5:08 PM
Bit of a longer gameplay video that shows progress so far on Melkhior's for Playdate. Merry Christmas.🎄 #playdate #gamedev #indiedev #pixelart

www.bitglint.co.uk
December 24, 2025 at 5:41 PM
Character collaboration will feature in many of the puzzles in my new Melkhior's Mansion spin-off for the Playdate. A quick turn of the crank switches between characters.

#playdate #gamedev #indiedev #pixelart www.bitglint.co.uk
December 20, 2025 at 1:59 PM
Tackling blocked doors in my new Melkhior's Mansion spin-off project for Playdate. I need to give this game a name, and start posting more updates.

#playdate #gamedev #indiedev #pixelart www.bitglint.co.uk
December 12, 2025 at 9:17 AM
The Melkhior's Mansion crew are coming to the Playdate. It's not going to be a straight conversion, it's going to be a different game, featuring graphics from the original by the awesome pixel artist @craigstevenson.bsky.social

#gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
November 28, 2025 at 9:40 PM
I was 26 when I wrote Klass of 99. The game itself is now 26 years old. Blimey! 🤪 bitglint.itch.io/klassof99 #klassof99 #skooldaze #gamedev #indiedev #pixelart #gaming
November 11, 2025 at 7:06 AM
Been tinkering with a prototype for a quick little Playdate game. Zap the balls to fill the three batteries to a certain level (not shown), but don't over charge. See how many level you can do in 99 seconds. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
November 10, 2025 at 6:59 PM
Still playing with this, but going in no particular direction. It's just fun seeing the Melkhior's Mansion characters come to life on the PlayDate.

#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
September 20, 2025 at 7:08 PM
Another project I'm tinkering with is a possible PlayDate exclusive Melkhior's Mansion spin off. Very early days, but it looks really neat on the actual device.

#melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
August 31, 2025 at 6:40 PM
Zyphatron's teleport sequence is now complete. On this project I'm looking to complete features as I do them, rather than improve the features with subsequent iterations. Might work, might not.

#zyphatron #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
August 31, 2025 at 4:36 PM
Today I gave my little browser based Space Invaders clone a new lick of paint, just because! It looks a bit more authentic now. Free to play at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
August 26, 2025 at 7:56 PM
I don't normally play my own games that much, but I've found myself enjoying Undrium over the last few days. Download for free and have a go yourself if you haven't already. 🙂

bitglint.itch.io/undrium

#undrium #gamedev #monogame #indiedev #pixelart #zxspectrum
August 21, 2025 at 8:22 PM
Yeh see you in Lerwick, it's where the sensible temperatures are...
June 19, 2025 at 5:31 AM
Playing with some of the new tile graphics from @craigstevenson.bsky.social. Still far from the finished look, but coming along nicely. #zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
June 14, 2025 at 6:37 PM
Back on this PlayDate project. Graphics are starting to appear from pixel supremo @craigstevenson.bsky.social and I've started work on the robot interface sub game. The game is called Zyphatron.

#zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
May 31, 2025 at 6:57 PM
I've been on a game dev sabbatical in recent weeks to work on something a little different. It's a website for creating event countdown timers for, well, anything really. Just for fun. It's almost finished, give a go at:

countingthedaze.com

#countdown #event
May 19, 2025 at 8:47 PM
This never really got finished, but it's still quite usable. It's a modern browser based version of my old Spectrum Graphics Editor utility, for browsing and editing graphics in Speccy snapshot files. Available at bitglint.co.uk/sge
#zxspectrum #spectrumgraphicseditor
April 6, 2025 at 8:12 AM
Added more movement intelligence to the NPC robots in my new Playdate project, and also made the whole play area visible, just for testing, but it actually looks quite good. Might keep it like that.

#gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
March 16, 2025 at 8:19 PM
More work on the new Playdate project. Better player movement, rotation and animation. Also got the NPC robots moving around, all be it in a very basic way. All graphics are just placeholders.

#gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
March 4, 2025 at 7:56 PM
My new Playdate project is progressing well. Maps are created using the excellent Tiled. Rooms can be either small static areas, or larger scrolling areas.

#gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
February 28, 2025 at 8:17 PM
I'm using the "Show Device Info" menu option from the Windows version of the simulator. Amongst other things, it tracks memory usage on the actual device when it's running an app and plugged in via USB. It's so useful!
February 26, 2025 at 4:24 PM
Lost track of how many YouTube videos I've uploaded in recent years that chart my game dev progress, so I've had a sort out and started using play lists. Subscribe if you like seeing this sort of shizzle...

www.youtube.com/@bitglintgam...
February 26, 2025 at 11:54 AM