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erodozer.moe
ero
@erodozer.moe
Senior Software Engineer / Artist 🔞

🌷

🍔 site: info.erodozer.moe
🍔 live: stream.erodozer.moe
🍔 code: github.com/erodozer
Another feature, inspired by RabbitMQ, is basic pattern based topics for message routing. This is the feature I wanted that most other implementations lack. It's more flexible than binding to specific topics, while also avoiding putting message filtering responsibility on the callable.
November 21, 2025 at 4:52 AM
spent time today refactoring the action editor a little so it's no longer a singleton tied to the main model. With this, you can now directly open up the model bindings for live2d items and edit them while they're in your scene, as well as set the active expression on the item right from the panel
November 15, 2025 at 10:08 PM
what an insane way to handle rejection
November 15, 2025 at 5:41 AM
decided to also add keyboard support to nyarupad mapping, in case you want to use gamepad assets without a gamepad. Input mappings are configurable in app.

Let's you do some funny stuff too, like press in opposite directions
November 8, 2025 at 7:58 PM
I needed this because I use StyleBoxFlat everywhere instead of textures, so it scales better with hidpi. Without empty padding, in ScrollContainers the content would run right up against the scrollbar, which isn't what you want.

with padding vs without
November 8, 2025 at 7:08 PM
little thing about godot that's always bothered me with its style system is that stylebox margins don't work the same way as css with box sizing. There's no way out of the box to add empty space around a stylebox, so I wrote a small decorator resource to do just that.
November 8, 2025 at 7:08 PM
Baking Nyarupad parameter support directly in

Unlike keyboards, gamepads are easier to detect input from in Linux since there's no window focus associated with them. Godot uses the SDL joypad database, allowing it to handle most XInput style controllers

(apologies for my button mashing 🙃)
November 7, 2025 at 8:04 AM
more compatibility progress, started working on being able to load L2D models as items.

Tracking graphs are loaded, so it will work the same way as when configured as a model, including any hotkey bindings. Goal was to support tablet and gamepad assets. Pinning works like any other item.
November 5, 2025 at 10:57 PM
co-working space set up for today #gogh

109775244655791818
October 31, 2025 at 5:37 PM
moved some boxes
October 30, 2025 at 7:30 PM
the avatar creator has just enough fun outfits and detail for me to come up with new OC ideas
October 30, 2025 at 2:41 AM
October 30, 2025 at 2:13 AM
grabbed gogh because I was really in the mood to do some room design
October 30, 2025 at 2:13 AM
the only thing better than pizza
October 28, 2025 at 5:45 PM
got really side tracked focusing on getting walls to fade properly for my aesthetics. I still feel like I've only scratched the surface since I never really design 3D games. I tried so many different approaches to detect objects between my player and camera before discovering ShapeCast3D.
October 28, 2025 at 5:21 PM
October 10, 2025 at 5:41 AM
September 29, 2025 at 2:16 AM
tweaked the icons for more consistent line weights in their design, and added a seeder
September 27, 2025 at 6:03 PM
I've never had business cards for my art before so I'm last minute trying to make some designs so I can order them for next weekend
September 27, 2025 at 6:40 AM
Lina Inverse
September 26, 2025 at 6:22 AM
thinking once more about how awesome star ocean is for giving us two of the best mage designs ever: big titty kitty witch and steam punk macho grandpa
September 22, 2025 at 9:45 PM
September 16, 2025 at 5:06 AM
I am once again thinking about when I unintentionally stumbled into Gundam Base when they had the Turn A 20th anniversary Syd Mead art exhibit
September 12, 2025 at 10:13 PM
September 12, 2025 at 9:14 PM
September 1, 2025 at 1:52 PM