for(float i,z,d;i++<4e1;o+=(cos(z/.5+vec4(0,2,4,3))+1.1)/d){vec3 v,p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;z+=d=length(max(v=abs(cos(v=ceil(p/.1)*.1)*rotate3D(t,sin(p)))-.7+z/2e1,v.yzx*.3))*.5;}o=tanh(o/2e3);
for(float i,z,d;i++<4e1;o+=(cos(z/.5+vec4(0,2,4,3))+1.1)/d){vec3 v,p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;z+=d=length(max(v=abs(cos(v=ceil(p/.1)*.1)*rotate3D(t,sin(p)))-.7+z/2e1,v.yzx*.3))*.5;}o=tanh(o/2e3);
❌ The code is not representative of best practice, clean, maintainable, or for beginners. 😀
✅The code does show a high-performance STE game using modern paradigms.
That said, please enjoy!
github.com/jonathanopal...
❌ The code is not representative of best practice, clean, maintainable, or for beginners. 😀
✅The code does show a high-performance STE game using modern paradigms.
That said, please enjoy!
github.com/jonathanopal...
h e l p
ci.itch.io/all-fonts-pa...
h e l p
ci.itch.io/all-fonts-pa...
www.gofundme.com/f/rob-and-fa...
www.gofundme.com/f/rob-and-fa...