foulhawk
foulhawk.bsky.social
foulhawk
@foulhawk.bsky.social
subnautica 2 seaweed maker
Reposted by foulhawk
They touch on this in the article but a huge portion of my job as a professional game artist is reference gathering. That process often leads to unexpected places and ideas that benefit the piece in the end. Generating exactly what you want prevents fresh ideas from arising.
We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier.

Zero said it did. Most said it made things harder.

thisweekinvideogames.com/feature/conc...
Concept Artists Say Generative AI References Only Make Their Jobs Harder
“The ‘early ideation stages’, when worlds are being fleshed out by writers and artists, are literally crucial to the development of a game’s vision,” said one artist.
thisweekinvideogames.com
December 18, 2025 at 11:07 PM
I miss Sean Price
August 21, 2025 at 12:44 AM
Reposted by foulhawk
Animorphs
The longer a man stays in a form not his own, the greater this peril.
July 11, 2025 at 7:11 PM
Reposted by foulhawk
if you're a user of the Unreal Engine, you may benefit from my collection of Scoops unrealscoops.com - bits of valuable info that are hard to obtain
June 24, 2025 at 11:32 PM
Reposted by foulhawk
Check out what we've been working on in Subnautica 2! So many great teammates working hard to deliver Early Access for players this year. Please drop us a comment if you have ideas and suggestions!
Welcome Aboard, Captain! 🫡

We’re kicking off the Road to Subnautica 2 Early Access with our first Dev Vlog, as well as an exciting sneak-peek at some early game footage ⬇️

🎞️: youtu.be/i8oqrucfXQo

#Subnautica #Subnautica2
Subnautica 2 Dev Vlog - Road to Early Access
YouTube video by Subnautica
youtu.be
April 23, 2025 at 5:26 PM
Hello bluesky I make art for games and sometimes music
July 26, 2023 at 6:35 AM