Also added back some floating islands...
Also added back some floating islands...
I forgot to add a value to my map. :/
But in the good news, finishing a level can have multiple requirements *and* tunnels just work!
I'm too tired to mess with OBS, so screenshots.
#bevy #gamedev #indiedev
Maybe I’ll work on booby traps and holes tomorrow…
Maybe I’ll work on booby traps and holes tomorrow…
And I just got Tunic for similar vibes!
(I have only had time to play Omno, but it's sooooo exactly what I wanted it to be.)
And I just got Tunic for similar vibes!
(I have only had time to play Omno, but it's sooooo exactly what I wanted it to be.)
#bevy #bevy3d #gamedev #indiegamedev
#bevy #bevy3d #gamedev #indiegamedev
Not perfect yet, but it feels nice that it works like 80% of the way.
Not perfect yet, but it feels nice that it works like 80% of the way.
It's time for the Steam Winter Sale! Save up to 80% on Finji games, now through January 5!
☃️ bit.ly/3YGhXHv
It's time for the Steam Winter Sale! Save up to 80% on Finji games, now through January 5!
☃️ bit.ly/3YGhXHv
Uses a relatively rough wave function collapse implementation to tag voxels without me having to check every box myself, followed by a meshing stage that applies (3d) dual-grid tilemapping.
#gamedev
So, my little raccoon can walk through "triggers" to cause stuff to move, and he can jump around and go up stairs. So, there's kind of 2 levels of complexity:
* Find the triggers to move things
* Run around on those things
But...
So, my little raccoon can walk through "triggers" to cause stuff to move, and he can jump around and go up stairs. So, there's kind of 2 levels of complexity:
* Find the triggers to move things
* Run around on those things
But...