Rust GameDev 🦀🎮
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Rust GameDev 🦀🎮
@gamedev.rs
A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff.

- gamedev.rs (on ⏸️ atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
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Hi! I'm not ready yet to jump back into proper gamedev.rs newsletter editing/maintaining activities, but I've just started an experimental bsky version of the manually curated #RustLang #gameDev feed:

👉 @gamedev.rs 🦀🎮

Consider following if you're interested in this kind of stuff :)
Reposted by Rust GameDev 🦀🎮
🌄 new daytime styling
🌲 new environment
🦜 reworked textures

#rustlang #bevyengine #gamedev
December 2, 2025 at 1:56 PM
Reposted by Rust GameDev 🦀🎮
Implementing uv animation for fluid velocity. #bevyengine
December 1, 2025 at 12:54 PM
Reposted by Rust GameDev 🦀🎮
Final de semana e meus tempos livres to focadasso nesse raytracer de voxels pro joguinho que to fazendo. Pra quem acompanha live sabe da saga. Segue o fio - #bevy #gamedev
December 1, 2025 at 4:11 PM
Reposted by Rust GameDev 🦀🎮
I fixed my issue! After much, _much_ debugging, it turns out my rgb9e5 radiance compression was not enough bits to represent the radiance.

Solution was remap with log2 before compressing github.com/bevyengine/b....
Solari: Fix energy loss from rgb9e5 light tile packing by JMS55 · Pull Request #21939 · bevyengine/bevy
After many many hours of debugging, I narrowed down the energy loss in solari to rgb9e5float issues. All credit to @SparkyPotato for the solution, which is to use a log scale. With this fix: Witho...
github.com
November 26, 2025 at 1:46 AM
Reposted by Rust GameDev 🦀🎮
Abysm today: Finished up enough of my new monster to bring it into the game. It still doesn't actually do anything, but it is cool to see it... just outside this #screenshot :-)

Play the demo? store.steampowered.com/app/4025180

#showmesunday #indiedev #indiegame #pixelart #puzzlegame #bevyengine
November 30, 2025 at 8:32 PM
Reposted by Rust GameDev 🦀🎮
We wanted to make the sand sparkle in our game. We've also added heat distortion.

Fields of Aaru is a cozy life sim set in the afterlife of Ancient Egypt. It features light survival mechanics like thirst when venturing into the desert.

#screenshotsaturday #indiegames #gamedev
October 4, 2025 at 2:54 PM
Reposted by Rust GameDev 🦀🎮
Prototyping velocity overlay #bevyengine
November 28, 2025 at 5:26 AM
Reposted by Rust GameDev 🦀🎮
just created a dialogue system for my ARPG (an Exile-like, if you will) project made with Bevy :)

so scared of showing off my progress online, so i figured i would just post whatever i made next, so this is it!!! 💕💫

#gamedev #indiedev #bevy #rust #rustlang #screenshotsunday
November 29, 2025 at 9:24 PM
Reposted by Rust GameDev 🦀🎮
Also obligatory @gamedev.rs mention, as well as @bevy.org @msandin.bsky.social @dekirisu.com @chrisbiscardi.bsky.social @mholiv.bsky.social @zymartugames.bsky.social @im-oab.bsky.social @divnectar.com (sorry for tag spam errybody)

there's just so much cool stuff going on.
November 29, 2025 at 12:04 PM
Reposted by Rust GameDev 🦀🎮
"Why are there no games made in Rust, yes ok except for Tiny Glade?" Listen. There's so much going on.

There's so many cool open source projects that are a treasure trove of interesting code you can learn from, for free. There's a whole Minecraft-like: book.veloren.net/contributors...
Project Architecture - Veloren: An Owner's Manual
book.veloren.net
November 29, 2025 at 9:39 AM
Reposted by Rust GameDev 🦀🎮
Working ball-brick collisions with hit points per brick and despawning. From now on, It's just adding details. I'm think about jumping to the next step of my toy engine, game scripting! #gamedev #rust #bevy_ecs #raylib
November 27, 2025 at 5:47 PM
Reposted by Rust GameDev 🦀🎮
Before getting back to work on proper gamepad support for Heat Retreat, took a moment to update my builder image to use the new Steam v4 SDK for #linux that I use to build #bevy #rustlang

Not live on my quay.io repository yet pending more testing but code's up on GitHub: github.com/coast-wide-s...
November 27, 2025 at 10:40 PM
Reposted by Rust GameDev 🦀🎮
Today marks 1 month exactly but Heat Retreat's shopping rework is complete* 🎉

Couple things I'll circle back to (eg, station wagon art I'm not super happy with) but it's all functional! Time to get back on that gamepad support....

#gamedev #indiedev #gaming #bevy #linux #pixelart
November 27, 2025 at 9:40 PM
Reposted by Rust GameDev 🦀🎮
Showing off updates to the electronics thermal simulation tool we are building at Vanellus.

We have added support for loading STEP files, improved meshing of turbulent boundary layers. We have also added the k-omega-sst turbulence model!

Built in #rust #bevy #jax #egui

#electronicscooling
STEP files and better turbulence models
YouTube video by Vanellus
youtu.be
November 27, 2025 at 11:25 AM
Reposted by Rust GameDev 🦀🎮
does anyone here have tips to optimize bevy performance for low-end hardware? i have a game and it runs like absolute ass on my laptop with very high gpu usage.

#bevy #bevyengine #rust #gamedev
November 25, 2025 at 3:10 PM
Reposted by Rust GameDev 🦀🎮
Reposted by Rust GameDev 🦀🎮
Avian finally has built-in move and slide, the movement and collision algorithm at the heart of kinematic character controllers! #bevy #gamedev #physics #kcc

PR: github.com/avianphysics...
November 25, 2025 at 9:00 PM
Reposted by Rust GameDev 🦀🎮
joint constraint visualization with bevy. 3d on left, 2d on right.

red lines are bones, green spheres are joints. white circle is "bottom of cone", green line is projection of the moving joint on circle. Purple circle is where the joint would be repositioned.
November 26, 2025 at 8:43 AM
Reposted by Rust GameDev 🦀🎮
Took a step back to rewrite stuff... ☠️
#rustlang #bevyengine #gamedev
November 23, 2025 at 1:05 PM
Reposted by Rust GameDev 🦀🎮
Real life has kept me from posting, but I've still been hard at work on Bevy Solari! It now supports specular materials, and has a _way_ improved world cache!

Realtime vs pathtraced reference
November 23, 2025 at 7:39 PM
Reposted by Rust GameDev 🦀🎮
Turbine-Process3D v0.9 is released! This update fixes some bugs. It also adds Accumulators, a powerful abstraction for rendering pipelines. (e.g. you don't have to rewrite render pipeline when debugging, only change a type). `fake_all_masks` turns off mask compression.

crates.io/crates/turbi...
crates.io: Rust Package Registry
crates.io
November 24, 2025 at 1:53 AM
Reposted by Rust GameDev 🦀🎮
couldn't sleep so I updated bevy_blockout's color handling.

triplanar checkerboard texture where 1 large square is 1 meter and 1 small square is 0.1m
November 23, 2025 at 6:10 AM
Reposted by Rust GameDev 🦀🎮
Some of the things you can do in our life-sim set in ancient Egypt! 🌾

#gamedev #indiegames #screenshotsaturday
November 22, 2025 at 10:51 PM
Reposted by Rust GameDev 🦀🎮
✨ major shading/style rework
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)

#rustlang #bevyengine #gamedev
November 20, 2025 at 8:52 AM
Reposted by Rust GameDev 🦀🎮
A lot of code work since the last update, but got a lot of the edge cases covered now. Finished up replacing the placeholder textures too, and worked at fixing up the fuel & water assets (tried a different approach with the water, still not 100% happy with it)

#indiegamedev #pixelart #bevy
November 20, 2025 at 10:56 PM