- gamedev.rs (on ⏸️ atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
👉 @gamedev.rs 🦀🎮
Consider following if you're interested in this kind of stuff :)
Solution was remap with log2 before compressing github.com/bevyengine/b....
Solution was remap with log2 before compressing github.com/bevyengine/b....
Play the demo? store.steampowered.com/app/4025180
#showmesunday #indiedev #indiegame #pixelart #puzzlegame #bevyengine
Play the demo? store.steampowered.com/app/4025180
#showmesunday #indiedev #indiegame #pixelart #puzzlegame #bevyengine
Fields of Aaru is a cozy life sim set in the afterlife of Ancient Egypt. It features light survival mechanics like thirst when venturing into the desert.
#screenshotsaturday #indiegames #gamedev
Fields of Aaru is a cozy life sim set in the afterlife of Ancient Egypt. It features light survival mechanics like thirst when venturing into the desert.
#screenshotsaturday #indiegames #gamedev
so scared of showing off my progress online, so i figured i would just post whatever i made next, so this is it!!! 💕💫
#gamedev #indiedev #bevy #rust #rustlang #screenshotsunday
there's just so much cool stuff going on.
there's just so much cool stuff going on.
There's so many cool open source projects that are a treasure trove of interesting code you can learn from, for free. There's a whole Minecraft-like: book.veloren.net/contributors...
There's so many cool open source projects that are a treasure trove of interesting code you can learn from, for free. There's a whole Minecraft-like: book.veloren.net/contributors...
Not live on my quay.io repository yet pending more testing but code's up on GitHub: github.com/coast-wide-s...
Not live on my quay.io repository yet pending more testing but code's up on GitHub: github.com/coast-wide-s...
Couple things I'll circle back to (eg, station wagon art I'm not super happy with) but it's all functional! Time to get back on that gamepad support....
#gamedev #indiedev #gaming #bevy #linux #pixelart
We have added support for loading STEP files, improved meshing of turbulent boundary layers. We have also added the k-omega-sst turbulence model!
Built in #rust #bevy #jax #egui
#electronicscooling
We have added support for loading STEP files, improved meshing of turbulent boundary layers. We have also added the k-omega-sst turbulence model!
Built in #rust #bevy #jax #egui
#electronicscooling
#bevy #bevyengine #rust #gamedev
#bevy #bevyengine #rust #gamedev
store.steampowered.com/app/3711050/...
#gamedev #indiedev #rustlang #racinggame
store.steampowered.com/app/3711050/...
#gamedev #indiedev #rustlang #racinggame
PR: github.com/avianphysics...
PR: github.com/avianphysics...
red lines are bones, green spheres are joints. white circle is "bottom of cone", green line is projection of the moving joint on circle. Purple circle is where the joint would be repositioned.
red lines are bones, green spheres are joints. white circle is "bottom of cone", green line is projection of the moving joint on circle. Purple circle is where the joint would be repositioned.
Realtime vs pathtraced reference
Realtime vs pathtraced reference
crates.io/crates/turbi...
crates.io/crates/turbi...
triplanar checkerboard texture where 1 large square is 1 meter and 1 small square is 0.1m
triplanar checkerboard texture where 1 large square is 1 meter and 1 small square is 0.1m
#gamedev #indiegames #screenshotsaturday
#gamedev #indiegames #screenshotsaturday
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)
#rustlang #bevyengine #gamedev
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)
#rustlang #bevyengine #gamedev
#indiegamedev #pixelart #bevy
#indiegamedev #pixelart #bevy