Brian Schmidt
@gamesound.bsky.social
910 followers 180 following 26 posts
Game Composer, Sound Designer, Audio Technology specialist. Working in games since 1987
Posts Media Videos Starter Packs
gamesound.bsky.social
Attention #GameAudio students!
Submission deadline for the G.A.N.G. Scholars Program for GameSoundCon (Oct 28-29, Burbank, CA) is coming up, Mon Sept 15

Recipients will get at GameSoundCon pass, a travel stipend and be paired with an industry mentor

www.audiogang.org/resources/sc...
Scholars Program | Game Audio Network Guild
NEXT EVENT: GameSoundCon 2025 Applications due September 15, 2025 What is the G.A.N.G. Scholars Program? First started in 2014, The G.A.N.G. Scholars Program provides select highly motivated, full-tim...
www.audiogang.org
gamesound.bsky.social
We have published the #gameaudio industry survey!

Our bi-annual survey covers game audio salaries, freelance rates, contracts, education, and trends in game music and sound design
A few stats:

Outsourcing is up
Salaries are up
AI use is small, but growing

www.gamesoundcon.com/post/gamesou...
GameSoundCon 2025: Game Music and Sound Design Jobs Data Analysis
Game Music and Sound Design Jobs Data and Industry Analysis
www.gamesoundcon.com
gamesound.bsky.social
This is going on right now!
#gameaudio awesomeness!
damiankastbauer.bsky.social
Going Live in 5 to talk about the Media Pool, Similar Sound Search, and additions to Wwise 2025.1 Beta 2! Hope to catch you in the chat!
audiokinetic.bsky.social
Join us today at 1pm ET as we explore what's new with #Wwise 2025.1 Beta 2, and dive into the Media Pool & Similar Sound Search! Joined by Bernard Rodrigue & Étienne Richan from Audiokinetic, as well as Gaëtan Hadjeres & Hakim Missoum from Sony AI!

Join us on YouTube: hubs.ly/Q03F1mNC0

#GameAudio
gamesound.bsky.social
If it feels like there is more outsourcing in #gameaudio, it looks like it's not just a feeling.. we have data to back it up.

We're finishing up the Game Audio Industry Survey results.
Report should be up next week

Check back at:
www.gamesoundcon.com/survey
gamesound.bsky.social
Hi #gameaudio people!

GDC is doing a salary survey! if you have a few minutes, please fill it out!

gdconf.typeform.com/salarysurvey25
gamesound.bsky.social
#gameaudio crew!
Get your GDC speaker submissions in by Aug 7!
officialgdc.bsky.social
GDC is transforming! We've reimagined the #GDC2026 program to reflect the full game industry lifecycle. We want sessions that deliver real-world insight and spark conversations. Submit your bold ideas by August 7! More details here: gdconf.com/gdc-call-for... #CallForSpeakers
GDC Call for Submissions | Game Developers Conference
Submit talks for GDC 2026.
gdconf.com
Reposted by Brian Schmidt
benreichstein.bsky.social
If you missed it live, you can check out the recording of my interview with Gina Zdanowic on Airwiggles. Great advice for audio freelancers!
More questions? Comment here as there will be a follow up interview on the @fieldandfoley.bsky.social Podcast 🤓🤘
www.airwiggles.com/c/live-repla...
Airwiggles
Login to Airwiggles community via email or SSO today.
www.airwiggles.com
gamesound.bsky.social
REALLY good Wwise article on dynamic mixing.
Gonna make this required reading for my advanced game sound design students this fall.
-- one of the RTPC diagrams looks like the results of particle collisions at CERN!
audiokinetic.bsky.social
This week on the blog, learn #Wwise tactics for combat audio mixing in Enotria: The Last Song with Aram and Camilla! Discover how a clear bus system & smart RTPCs keep every attack & spell readable.

🔗 Read the blog: hubs.ly/Q03n-rK90

#GameAudio
Enotria: The Last Song, Wwise tactics for combat audio mixing.
Reposted by Brian Schmidt
audiokinetic.bsky.social
Audiokinetic and @readspeaker.com are excited to bring a deep integration of speechEngine into the #Wwise pipeline, allowing developers to harness the power and flexibility of on-device text to speech in their game.

Learn more about the new plug-in here: hubs.ly/Q03nT2jQ0
speechEngine by ReadSpeaker and Wwise
Reposted by Brian Schmidt
slide20xx.com
Surprise - I'm giving my career talk again! This time I'll be presenting at the lovely media co-working space, the Seattle Interactive Media-Lab!

I'll be talking about my own journey and sharing the lessons that have helped me make it through - especially during tough times (like now) (for example)
gamesound.bsky.social
Mark your calendars for the free online audio conference, AirCon 2025! June 7-14

#GameSoundCon is proud to support AirCon2025!
www.airwiggles.com/aircon
gamesound.bsky.social
Just a couple days left to take the #gameaudio survey.
If you work in game audio, please take 5 minutes to take this anonymous survey on tools, salaries, tech. New this year are questions on AI and layoffs

Survey closes March 17
Thanks for your help!
www.gamesoundcon.com/survey
Industry Data: Game Music and Sound Design Survey
Game Audio Survey data: How much do game music composers and sound designers make? Composing Conracts, Royalties
www.gamesoundcon.com
gamesound.bsky.social
Please take the GameSoundCon #GameAudio industry survey!
We have been conducting this survey since 2014 on game audio trends, salaries and other info

www.surveymonkey.com/r/GSCGameAud...
The survey is anonymous It should take 5-7 minutes to complete.
Results will be posed this summer.
2025 Video Game Composer and Sound Designer Survey
Game Audio Industry Survey 2025. This is our 12th year running this survey of the video game music and sound industry
www.surveymonkey.com
gamesound.bsky.social
Wow!! When @wilbertroget.bsky.social says “ask me things..” do NOT pass that up!
wilbertroget.bsky.social
MUSIC PRODUCTION TIP: Sike, it's actually a thread & I need your help!

Please reply with any q's you have re: #NativeInstruments #Kontakt and I'll do my best to answer! KT has been the most important tool in my arsenal for years, but I know some still find it intimidating. So ask away!

#gamemusic
Kontakt 6 logo. Specifically chosen bc my answers will use K6 exclusively

(I don't use 7 or 8)
Reposted by Brian Schmidt
officialgdc.bsky.social
The winner for Best Audio at #GDCA2025:

Astro Bot (PlayStation Studios Team ASOBI | Sony Interactive Entertainment

#GDC2025
gamesound.bsky.social
Important #gameaudio GDC Deadline!

GDC "Advanced Rate" Registration ends tomorrow, November 14!

So it's a great time to get your GDC pass.
Members of G.A.N.G. can get 10% off an All Access, Summit, Core or Audio Pass; that's $90 off the Audio Pass!

www.audiogang.org/membership/p...