😷 wearer
in lesbians w/ 💍 @cyndervox.bsky.social 💍
Previous: Spry Fox / Netflix, Galvanic Games, Super Bit Machine
gamedev links: https://linktr.ee/glairedaggers
Tags: #foxbladefable | #art | #pixelart
- Textures (texture formats, bilinear filtering, & mipmapping)
- Table fog
- Blending
- Antialiasing?
(and then hooking up some kind of "command list" system to allow the emulated CPU to control all of this)
- Textures (texture formats, bilinear filtering, & mipmapping)
- Table fog
- Blending
- Antialiasing?
(and then hooking up some kind of "command list" system to allow the emulated CPU to control all of this)
(also added support for configuring whether the rasterizer swizzles output tile order for rendering to a format suitable for textures)
(also added support for configuring whether the rasterizer swizzles output tile order for rendering to a format suitable for textures)
fgiesen.wordpress.com/2013/02/08/t...
It has some broken links, but also one of the posts references the "Larrabee" rasterizer, which I managed to find on the wayback machine (& is where I got the idea to split into tiles)
fgiesen.wordpress.com/2013/02/08/t...
It has some broken links, but also one of the posts references the "Larrabee" rasterizer, which I managed to find on the wayback machine (& is where I got the idea to split into tiles)
(this would also be where I'd add support for resolving multi-sampled buffers I think)
(this would also be where I'd add support for resolving multi-sampled buffers I think)
For example, since the rasterizer already works in 8x8 tiles, I could lay out each of those tiles contiguously in memory.
And then a linear scanout of that looks REAL funny lmao.
For example, since the rasterizer already works in 8x8 tiles, I could lay out each of those tiles contiguously in memory.
And then a linear scanout of that looks REAL funny lmao.
- the target address in VRAM for the rasterizer, and width/height of that
- the source address in VRAM for the video encoder, and the output format
- the target address in VRAM for the rasterizer, and width/height of that
- the source address in VRAM for the video encoder, and the output format
Also think 2x MSAA would be pretty trivial to implement fwiw (just a bias & sign check for the second sample)
Also think 2x MSAA would be pretty trivial to implement fwiw (just a bias & sign check for the second sample)
So I had to basically build my own emulation of a PLIC as well.
So I had to basically build my own emulation of a PLIC as well.
So that's what I'm debugging now.
So that's what I'm debugging now.