(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
now it goes brrrrrrrr in the editor and I'm still very much brute-forcing the geometry generation, no burst, compute shaders or anything
now it goes brrrrrrrr in the editor and I'm still very much brute-forcing the geometry generation, no burst, compute shaders or anything
Given how fun this already is, I'm like, 50% done on a silly string thrower simulator
Given how fun this already is, I'm like, 50% done on a silly string thrower simulator
This is definitely something I'm going to overuse, and I *will* use it for evil
#gamedev #unity3d #madewithunity
This is definitely something I'm going to overuse, and I *will* use it for evil
#gamedev #unity3d #madewithunity
Proper transparency support ✨
Due to how the effect gets composited, transparency doesn't work out of the box, so I'll be including some handy SG subgraphs and HLSL functions to help you sample HAZE in your custom transparent shaders
Proper transparency support ✨
Due to how the effect gets composited, transparency doesn't work out of the box, so I'll be including some handy SG subgraphs and HLSL functions to help you sample HAZE in your custom transparent shaders
HAZE is still 50% off, so it's a great chance to try it out if you haven't!
HAZE is still 50% off, so it's a great chance to try it out if you haven't!
Why shouldn't I stylize raymarched clouds? 👀
These past few cloudy days inspired me to play around more with clouds again ☁☁☁
#gamedev #unity3d #madewithunity
Why shouldn't I stylize raymarched clouds? 👀
These past few cloudy days inspired me to play around more with clouds again ☁☁☁
#gamedev #unity3d #madewithunity
Still pretty happy with this 👀
Still pretty happy with this 👀
You can just screw up and write pixels to Texture2D.WhiteTexture for some extra funkiness ✨
You can just screw up and write pixels to Texture2D.WhiteTexture for some extra funkiness ✨
Time to make those isometric dioramas even *more* atmospheric 🌫
Check it out here:
assetstore.unity.com/packages/vfx...
Time to make those isometric dioramas even *more* atmospheric 🌫
Check it out here:
assetstore.unity.com/packages/vfx...
Get ready to bring in some more atmosphere to your cool isometric dioramas 🌫
Get ready to bring in some more atmosphere to your cool isometric dioramas 🌫
It helps to have a solid base of lighting before using it, as relying on it from the very start can make it more difficult to gauge the proper values
It helps to have a solid base of lighting before using it, as relying on it from the very start can make it more difficult to gauge the proper values
Put together with some megascans, some MTree meshes and simple models in Unity URP ✨
HAZE isn't exclusively for spooky stuff, but it does help with the eerie atmosphere 👀
#gamedev #unity3d #madewithunity
Put together with some megascans, some MTree meshes and simple models in Unity URP ✨
HAZE isn't exclusively for spooky stuff, but it does help with the eerie atmosphere 👀
#gamedev #unity3d #madewithunity
So this will also be fixed in HAZE 1.1.2 ✨
So this will also be fixed in HAZE 1.1.2 ✨