Harry 💬
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halisavakis.com
Harry 💬
@halisavakis.com
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship

🚫 Anti-AI/NFT 🚫

Gamedev, Shader and VFX Journeyman; making things pretty with code ✨

🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
And brute-forcing the mesh generation is awesome, shader-wise because that way
January 11, 2026 at 5:27 PM
As great as the splines package was for quick testing, it was slow af

now it goes brrrrrrrr in the editor and I'm still very much brute-forcing the geometry generation, no burst, compute shaders or anything
January 11, 2026 at 5:22 PM
leaf
January 10, 2026 at 11:34 AM
Damn, the splines package is really cool for this sort of thing, it was super easy to extrude a nice mesh out of this mess 👀

Given how fun this already is, I'm like, 50% done on a silly string thrower simulator
January 7, 2026 at 6:26 PM
Finally got around to trying my hand (pun) at something akin to ivy generation and I'm already having way too much fun even with just the gizmo lines 👀

This is definitely something I'm going to overuse, and I *will* use it for evil

#gamedev #unity3d #madewithunity
January 7, 2026 at 5:38 PM
Also coming to HAZE soon:

Proper transparency support ✨

Due to how the effect gets composited, transparency doesn't work out of the box, so I'll be including some handy SG subgraphs and HLSL functions to help you sample HAZE in your custom transparent shaders
January 4, 2026 at 1:52 PM
It's been a while since my last one, but I finally have new stuff to show now ✨

#artvsartist
December 29, 2025 at 3:45 PM
As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) ✨

HAZE is still 50% off, so it's a great chance to try it out if you haven't!
December 29, 2025 at 12:21 PM
Compression will soften my clouds, but I actually do want them *crunchy*
December 21, 2025 at 3:21 PM
These are some very traversable clouds too; still haven't done too much for lighting yet, for now I'm just playing around with stylization options ✨
December 21, 2025 at 3:18 PM
After all, why not?

Why shouldn't I stylize raymarched clouds? 👀

These past few cloudy days inspired me to play around more with clouds again ☁☁☁

#gamedev #unity3d #madewithunity
December 21, 2025 at 3:18 PM
December 15, 2025 at 10:14 PM
This was the reference for this, I didn't have any better/more diverse foliage assets lying around 😅
December 12, 2025 at 4:50 PM
Here's a quick 15' forest scene I set up to see how HAZE's light shafts compare to those in some RDR2 screenshots I saw

Still pretty happy with this 👀
December 12, 2025 at 4:49 PM
Is the Unity editor too boring for you?
You can just screw up and write pixels to Texture2D.WhiteTexture for some extra funkiness ✨
December 11, 2025 at 10:14 AM
Let's keep this energy going
December 9, 2025 at 3:57 PM
Damn, that's some really good marketing though
December 9, 2025 at 11:25 AM
HAZE 1.1.4 is live, bringing orthographic camera support in scene view and play mode ✨

Time to make those isometric dioramas even *more* atmospheric 🌫

Check it out here:
assetstore.unity.com/packages/vfx...
December 1, 2025 at 5:34 PM
Head hurts, but next HAZE update will also feature support for orthographic cameras 👀

Get ready to bring in some more atmosphere to your cool isometric dioramas 🌫
November 28, 2025 at 5:41 PM
Brewing something cool for the next HAZE update 👀
November 24, 2025 at 10:34 PM
Here's how HAZE contributes to the overall lighting and colors of the scene ✨

It helps to have a solid base of lighting before using it, as relying on it from the very start can make it more difficult to gauge the proper values
November 20, 2025 at 8:56 AM
HD still for some more details
November 20, 2025 at 8:51 AM
Another excuse to play around with lighting and HAZE ⛩🌫

Put together with some megascans, some MTree meshes and simple models in Unity URP ✨

HAZE isn't exclusively for spooky stuff, but it does help with the eerie atmosphere 👀

#gamedev #unity3d #madewithunity
November 20, 2025 at 8:51 AM
Last one, I swear, I was just fighting Unity on this for a little while, so I'm so very relieved
November 15, 2025 at 3:57 PM
Oh and main light cookies were hella broken before, but I only just found out 😅

So this will also be fixed in HAZE 1.1.2 ✨
November 15, 2025 at 2:58 PM