(my posts are mine tho)
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🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
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Now I do the mesh extrusion by hand so it's much cleaner, faster and flexible (I'm already doing stuff that I couldn't with the splines API)
Now I do the mesh extrusion by hand so it's much cleaner, faster and flexible (I'm already doing stuff that I couldn't with the splines API)
This was hella slow and redundant as I wasn't using the splines for anything..
This was hella slow and redundant as I wasn't using the splines for anything..
I was kinda thinking of how could it'd be to have something like geometry nodes in unity, but just writing the code is awesome too
I was kinda thinking of how could it'd be to have something like geometry nodes in unity, but just writing the code is awesome too
x.com/TommasoRoman...
I was a bit intimidated by this at first, but it's all just a bunch of raycasts and branching and being careful not to overflow your stack 🙃
x.com/TommasoRoman...
I was a bit intimidated by this at first, but it's all just a bunch of raycasts and branching and being careful not to overflow your stack 🙃
Given how fun this already is, I'm like, 50% done on a silly string thrower simulator
Given how fun this already is, I'm like, 50% done on a silly string thrower simulator