Harry
harrys-grayme-art.bsky.social
Harry
@harrys-grayme-art.bsky.social
Solo dev for a little frog game that brings me joy.
Reposted by Harry
Adding some pretty foliage to Cookie Gardening. Are there lore implications to adding flowers to a world of sentient vegetables? Yes, of course

#gamedev
October 21, 2024 at 11:11 PM
Reposted by Harry
Right now, I'm with the Data Save-Load System and when I don't know how to structure something from the begining, make a simple diagram helps a lot, at least to me

#indiegamedev #solodev #gamedev
May 13, 2025 at 7:32 PM
Hard to really notice change when you're only getting progress on the weekends, but putting this together reminded me of the work that went in this month!
Tracers, Explosions, an Axe, a BouncyBall, and Hit React FX! Not to mention the Fighting Ring with bouncy ropes!
#gamedev #indiedev
March 30, 2025 at 1:32 AM
Reposted by Harry
[Development] Diary Entry 11:

𝙴𝚗𝚎𝚖𝚢 𝚍𝚎𝚏𝚎𝚗𝚌𝚎𝚜:

The enemies in chapter [0] will be nothing short of formidable, having the ability to block and evade almost every attack effortlessly.

They will require a great deal of skill and timing to effectively land a hit against them...

[ 𝖿𝗋𝗈𝗆 𝖮𝖼𝗍 | 2023 ]
February 7, 2025 at 1:11 PM
Reposted by Harry
Tiny Chess Roguelike

#gamedev #indiegame
March 10, 2025 at 5:00 PM
Reposted by Harry
🦊Blobun is OUT NOW! Touch every tile and get your slime all over 140 stages in this casual puzzle game! A curious rabbit girl gets turned into slime, and now she and her girlfriend are trying to undo it. Will they succeed?

store.steampowered.com/app/3284270/...

#indiedev #gamedev #gamemaker
March 11, 2025 at 8:38 PM
Reposted by Harry
Got travel boost and locked targeting working with each other.

The system will do its best to course correct to the location. When close enough, the travel boost will automatically shut off and engage an evasive boost for a smooth thrust vector change

#ue5 #mech #indiegame #gamedev #indiedev
March 11, 2025 at 10:13 PM
Reposted by Harry
Making the feedback for successfully drawing runes pop a bit more! Starting to get less and less issues to deal with, outside of tutorial (which is very rough and just for testers anyway). #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #magic #vrDev
February 25, 2025 at 6:36 AM
Reposted by Harry
I've written an article for my webpage on how the raymarcher for The Gunk was made! jarllarsson.github.io/gen/gunkraym...
#gamedev #xbox #gp #graphicsprogramming #rendering #unreal
Raymarching The Gunk
How the raymarched slime was developed for the game The Gunk.
jarllarsson.github.io
February 2, 2025 at 8:08 PM
Reposted by Harry
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=19
✋Subscribe: simonschreibt.de/newsletter/

#techart #vfx #realtimevfx
February 10, 2025 at 2:22 PM
Reposted by Harry
My teammate wrote up a great tutorial on GAS (Gameplay Ability System) debugging tools, check it out! #UnrealEngine #UETips dev.epicgames.com/community/le...
GAS Debugging Tools | Tutorial
Unreal Engine provides a number of debugging tools for the Gameplay Ability System (GAS). This article covers the Gameplay Debugger, Visual Logger, GAS ...
dev.epicgames.com
February 17, 2025 at 3:19 PM
Been toiling away at tool building for a couple weeks which isn't very visually interesting. However I had some inspiration this weekend to try my hand at some authoring processes for Flow Maps in #UnrealEngine / #UE5! Work/Fun to continue!

#techart #indiedev #gamedev
February 18, 2025 at 1:14 AM
Reposted by Harry
New from 404 Media: hundreds of subreddits, including some of the most popular, are considering banning all links/content/screenshots from X/Twitter. r/NFL, r/hockey, r/baseball, r/nba, r/formula1, r/ComicBookMovies, r/MadeMeSmile, so many more. Some already have. www.404media.co/hundreds-of-...
Hundreds of Subreddits Are Considering Banning All Links to X
Dozens of big subreddits have already banned all Twitter links, and posts about potential bans are some of the most popular on the site.
www.404media.co
January 22, 2025 at 5:07 PM
Inspired by #nidhogg ‘s use of color splatter on the ground to give a sense of who’s winning in combat.

I like the idea of a diegetic method for communicating who is currently eliminating others the most based on how much of their colored goop can be seen splattered on the arena…

#indiedev #goop
January 16, 2025 at 11:33 PM
Reposted by Harry
In case any of my fellow creatives also needed this reminder:
November 16, 2024 at 1:12 AM
Coming into 2025 I'm trying to solve the feeling of 'fun/funny movement.'
Figuring out how to get that panicked daffy duck Looney Tunes style slipping where the legs keep going but the actual velocity takes time to catch up on sharp turns.

#indiedev #gamedev #animation #ue5 #frogs #animation
January 12, 2025 at 6:13 PM
I’m realizing with my two Year in a Minute posts I’ve hardcore outed myself as a Snapchat user.
January 12, 2025 at 1:43 AM
2024 was super special for me as it was the first full year in which I got to work on my side project ‘Gribbit’.

It’s been this incredible opportunity to just keep learning and having fun.

#indiegame #indiedev #ue5 #blender #gamedev
January 12, 2025 at 1:40 AM
2023 will probably forever be an important year for me as it was the year I started Gribbit. Or as I also like to call it - “My Little Frog Game.”

In a year where job security was not stable, this was.

#gamedev #indiegame #yearinreveiw #unrealengine #ue5 #blender #frogs #indiedev #animation
January 12, 2025 at 1:34 AM