Matt Oztalay (He/Him)
@mattoztalay.bsky.social
610 followers 320 following 120 posts
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief. #TechArt #UnrealEngine #GameDev
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mattoztalay.bsky.social
If you missed my Crash Course for New #UnrealEngine Developers at #GDC2025, don't worry! I wrote up all the different features I discussed into a Learning Path on the Epic Developer Community for you! Check it out! dev.epicgames.com/community/le...
2025 Crash Course for New Unreal Engine Developers | Learning path
Matt Oztalay's GDC2025 presentation, The New Unreal Engine Developer Crash Course, unabridged!
dev.epicgames.com
mattoztalay.bsky.social
It’s the top of the 11th and I land in fifteen minutes 😤
mattoztalay.bsky.social
I was absolutely floored with how many folks fought tooth and nail to get in to see this talk.
flassari.bsky.social
Words cannot describe how happy I am with the standing-room only crowd @mattoztalay.bsky.social and I got for a PROFILING talk! 😲

Huge thanks to Arctic Hazard and Tripwire Interactive for letting us show profiling data from their upcoming game, NORSE: Oath of Blood 🙏

Video recording coming soon!
Reposted by Matt Oztalay (He/Him)
rystorm.com
I often get asked: "How do I host a good roundtable?" by folks who want to do their own.

So I wrote an article explaining the whole roundtable process from start to finish: rystorm.com/blog/how-to-host-a-good-roundtable-at-at-conference

Always remember: Iron fist, Velvet glove, folks rely on you!
How to host a good Roundtable at a Conference — Robin-Yann Storm, Product & UX Designer for Tools
A good roundtable is organised with an iron fist, and a velvet glove. You have to control the crowd, but let the discussion flow freely.
rystorm.com
Reposted by Matt Oztalay (He/Him)
rtm223.me
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine
Reposted by Matt Oztalay (He/Him)
highlyspammable.bsky.social
This is perhaps the most under viewed Unreal Engine video. If you use UMG in Unreal you should really give it a view, Adrienne killed it with this! www.youtube.com/watch?v=0NHI...
20 Things You Should Be Using in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024
YouTube video by Unreal Engine
www.youtube.com
mattoztalay.bsky.social
On my way to #UnrealFest Stockholm! Got a busy week lined up, and I’m excited about what I’ve got lined up to talk about. Automated performance testing, the PCG Framework, GPU capture analysis, and maybe even some tips and/or tricks?
mattoztalay.bsky.social
It’s only a labyrinth if it’s from the Knossos region of Crete. Otherwise it’s just sparkling maze.
Reposted by Matt Oztalay (He/Him)
edoublea.com
Game devs:
Show me your #BadgeBouquet
A photograph of a giant collection of badges from various past game industry events
mattoztalay.bsky.social
I had to start condensing down to one lanyard per show.
A pile of conference badges hanging from a multitude of lanyards. At the fore is Unreal Fest Shanghai. A number of badges sport an impressive array of badge flags proclaiming “Bad with Names”, “Bad with Faces”, and more. 

Delta Airlines medallion status badge tags are also present.
Reposted by Matt Oztalay (He/Him)
dylanbrowne.bsky.social
So, anyone got any cool jobs going haha? Interested in Tech Art, Lighting , Lookdev Unreal roles, remote from Adelaide, let me help you make pretty things!
Reposted by Matt Oztalay (He/Him)
mattoztalay.bsky.social
Blue Prince is consuming every fiber of my being. I woke up in the middle of the night because I’d solved a puzzle in my dreams.
Reposted by Matt Oztalay (He/Him)
ghislaingir.bsky.social
TIL that NDC has a new method for querying particle data in BP :) The basic callback interface was severely limited. This looks much more powerful. Neat!
mattoztalay.bsky.social
I get the allure of being a morning person. The high of reading a book over my morning tea whilst sitting on my porch and waving to my neighbors passing is unparalleled.

It is mitigated, somewhat, by the crushing low of knowing this moment is fleeting, and I'll regress once the jet lag wears off.
Reposted by Matt Oztalay (He/Him)
dylanbrowne.bsky.social
Still after some small side gigs / commision work with the cost of living constantly rising, I do Hard Surface, Lookdev, FX, Lighting and general Tech Art, ive updated my portfolio of personal work here: www.artstation.com/dylserx
#3D #GameDev #UnrealEngine #Houdini #Substance3DPainter
Dylan Browne
Unreal Engine Supervisor / Feature VFX Artist at Modelfarm
www.artstation.com
mattoztalay.bsky.social
That’s strange! I would expect that on Low scalability you’d be disabling Nanite altogether. How are you setting to Low graphics?
mattoztalay.bsky.social
I’m on the road to #UnrealFest Shanghai! Since I love tweaking slides until I go on stage, I’ve got a couple of questions for ~ y’all ~

1. What’s something you wish you knew what you started using Unreal?
2. What’s a debugging protip that has saved your bacon more times than you can count?
Reposted by Matt Oztalay (He/Him)
ghislaingir.bsky.social
Visually debugging vectors and positions in Niagara is important, and it's easy to do using the built-in DrawDebug interface.

You can also achieve this with sprite or mesh renderers, custom bindings, and a single custom module. 🧵
Reposted by Matt Oztalay (He/Him)
dannthr.bsky.social
I don't know how I missed this, but a cool video from UnrealFest2024 was published showcasing audio tips for indie dev teams, including working with Soundscape! www.youtube.com/watch?v=xaMX...
Audio Workflows and Tips for Indie Projects | Unreal Fest 2024
YouTube video by Unreal Engine
www.youtube.com
Reposted by Matt Oztalay (He/Him)
shedoesartstuff.bsky.social
The Unreal Fest Stockholm schedule has been posted! I'll be giving my talk about Unreal Materials on September 23rd at 10:30am in Room 4 ⭐ It's in the first batch of presentations after the Opening Remarks session; Here's the full agenda: unrealfest.unrealengine.com/event/470c5c...
Screenshot of the Agenda page: Unreal Fest Stockholm 2025. Agenda. Unreal Fest Stockholm has something for everyone! See what presentations are already on the docket. Watch this space for more sessions to come. All Dates 9/23 to 9/24, Tuesday 9/23, Wednesday 9/24. Search.
mattoztalay.bsky.social
Pretty sure it is, I’ve had some experience field-testing it and can confirm.
Reposted by Matt Oztalay (He/Him)
dylanbrowne.bsky.social
Check out Range, my latest exploration of how far we can push a scene using Nanite Voxelization, 200 Trillion Polys Scattered with PCG on a 16k x 16k Resolution Houdini Landscape.

#UE5 #UnrealEngine #GameDev #EnvironmentArt #NaniteFoliage #Cinematic