Dylan Browne
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dylanbrowne.bsky.social
Dylan Browne
@dylanbrowne.bsky.social
Lead Artist - Special Projects at Wētā FX, Ex #VFX at Modelfarm, Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
Opinions are soley my own and do not represent my employer's.
Pinned
Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o...

#UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
Went back and worked more on the E, Doubled mesh resolution, baked the 8k Substance heightmaps back into the model in Houdini for a loop around, now we are cooking! (Substance Screenshots)
January 16, 2026 at 12:28 PM
Super useful!
January 14, 2026 at 11:26 PM
urgh same
January 14, 2026 at 8:10 AM
The real cool thing about this kit is how damn large it is!
I wish I could get all the ships at this scale
January 13, 2026 at 10:44 AM
I am so so tempted to model up an Akira class and others that aren't sold and get them 3d printed
January 13, 2026 at 10:32 AM
This one is going to be a backlog one, going to be starting with the easier modern kits, enterprise c is first up
January 13, 2026 at 10:04 AM
Box is a little battered but my second kit arrived :)
January 13, 2026 at 5:28 AM
Reposted by Dylan Browne
Spent the weekend doing a second pass on my Enterpeise-E asset, much higher resolution geo, textures and tweaks to get more of a model feel.

#UE5 #UnrealEngine #GameDev #TechArt #LookDev #SciFi #StarTrek
January 11, 2026 at 8:01 PM
Reposted by Dylan Browne
VISOR | SciFi Prototype Gameplay | Unreal Engine
YouTube video by Dylan Browne
www.youtube.com
January 12, 2026 at 1:47 AM
Reposted by Dylan Browne
Really settling into a vibe with this, who dosn't like weird tanks of fluid

#GameDev #UE5 #UnrealEngine #TechArt #MegaLights
January 10, 2026 at 2:31 AM
VISOR | SciFi Prototype Gameplay | Unreal Engine
YouTube video by Dylan Browne
www.youtube.com
January 12, 2026 at 1:47 AM
Cheers! Star trails are just a simple niagara system, particles pushes by constant wind, scaled by speed, material uses two ramps to get the colour fringing and then a camera depth cull so they appear only behind the ship
January 11, 2026 at 11:54 PM
Yeah created in Houdini, definitley feel like I'd want to split it up into high res parts if i were to do a new version! haha not super happy with some of the windows and also it isnt super screen accurate
January 11, 2026 at 11:50 PM
Spent the weekend doing a second pass on my Enterpeise-E asset, much higher resolution geo, textures and tweaks to get more of a model feel.

#UE5 #UnrealEngine #GameDev #TechArt #LookDev #SciFi #StarTrek
January 11, 2026 at 8:01 PM
Reposted by Dylan Browne
Some fun little flybys of the Enterprise E asset I made last year, could do with more details but suprisingly easy to whip these up in #UnrealEngine
#UE5 #GameDev #TechArt #LookDev #SciFi #StarTrek
January 10, 2026 at 10:26 AM
January 10, 2026 at 10:30 AM
Some fun little flybys of the Enterprise E asset I made last year, could do with more details but suprisingly easy to whip these up in #UnrealEngine
#UE5 #GameDev #TechArt #LookDev #SciFi #StarTrek
January 10, 2026 at 10:26 AM
Reposted by Dylan Browne
this survey HAD to have been made by someone who doesn't want AI in discord because there are clear ways to actually express how much you don't want it as a user

doubt the decision makers will actually listen but worth filling it out anyway, it's super fast
January 10, 2026 at 5:22 AM
Really settling into a vibe with this, who dosn't like weird tanks of fluid

#GameDev #UE5 #UnrealEngine #TechArt #MegaLights
January 10, 2026 at 2:31 AM
its 42 degrees here in Adelaide today and our Air Con is half broken, absolute evil
January 7, 2026 at 1:06 AM
The Fleshy things now have depth offset interior detail
#UE5 #UnrealEngine #GameDev #TechArt
January 5, 2026 at 5:24 AM
Yeah but it is just in PCG land, houdini that data is accessable from anything , you cna be like i want to source a pyro sim from points and carry over attributes to that said pyro sim, or like i want to vellum sim some curves and then scatter points on them and then conform them to a surface
January 5, 2026 at 2:39 AM
hmm probably a major one would be VDB / volume ops, but the main killer thing with Houdini is workflow, everything can talk to each other easily, point attributes travel everywhere etc.
January 5, 2026 at 1:49 AM
Reposted by Dylan Browne
I’m excited to share that I’m starting a new position as Lead Artist - Special Projects at Wētā FX in January! New Year, New Job apparently!
December 19, 2025 at 8:06 AM