Dylan Browne
banner
dylanbrowne.bsky.social
Dylan Browne
@dylanbrowne.bsky.social
#UnrealEngine Supervisor / Tech Artist at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
Pinned
Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o...

#UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
Reposted by Dylan Browne
still looking for level design work!

I can work in Unreal, Unity, and probably whatever in-house engine you'll throw at me. I have worked on DLC for Sniper Elite 5, various community mod projects, and custom maps for TF2 and Half-Life 2.

portfolio ➡️ iibo.games
November 17, 2025 at 5:45 PM
Reposted by Dylan Browne
Still Looking for a new Job!
Avaliable in 3 weeks, I'm a Senior Tech Artist / Generalist who loves pushing visual boundaries, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python, Houdini, Substance.
#TechArt #UE5 #UnrealEngine #GameDev #Cinematic
November 23, 2025 at 11:00 PM
Still Looking for a new Job!
Avaliable in 3 weeks, I'm a Senior Tech Artist / Generalist who loves pushing visual boundaries, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python, Houdini, Substance.
#TechArt #UE5 #UnrealEngine #GameDev #Cinematic
November 23, 2025 at 11:00 PM
Its now been two years since my unprovoked Pulmonary Embolism, coupled with my already bad starting point of 70% normal lung capacity due to Pectus Excavatum was a terrifying experience, if you ever feel your breathing isn't right, get it checked out immediately!
November 23, 2025 at 9:27 AM
15 year old me could never have imagined being able to play Supreme Commander at 4k on two screens, so cool
November 23, 2025 at 3:48 AM
Reposted by Dylan Browne
Spent the morning having a quick look at the ultra early new Substrate Toon BSDF / Toon Profiles added to UE5-Main Branch this past week, looking cool, although no specular stuff is implemented, just diffuse but promsising!

#UE5 #UnrealEngine #GameDev #TechArt #Stylised
November 21, 2025 at 11:51 PM
Reposted by Dylan Browne
Dylan is a delight, and a modern day wizard
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
November 22, 2025 at 8:33 PM
Reposted by Dylan Browne
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
October 26, 2025 at 10:12 PM
Reposted by Dylan Browne
Just over a month till I'm avaliable, if you're after a Tech Artist to push boundaries, or a traditional VFX artist with over 20 features / series' under his belt, let's talk!
#GameDev #VFX #FX #GameArt #Cinematics #TechArt
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt
November 9, 2025 at 9:39 AM
Just a quick rainy Saturday doodle.

#UE5 #UnrealEngine #GameDev #Cinematic #VFX
November 22, 2025 at 4:19 AM
Spent the morning having a quick look at the ultra early new Substrate Toon BSDF / Toon Profiles added to UE5-Main Branch this past week, looking cool, although no specular stuff is implemented, just diffuse but promsising!

#UE5 #UnrealEngine #GameDev #TechArt #Stylised
November 21, 2025 at 11:51 PM
Reposted by Dylan Browne
it's pretty cool that i am collaborating with the following people all at once on the same video game

@caraellison.bsky.social
@bmitsoda.bsky.social
@radiatoryang.bsky.social
@binarypartitioned.space
@arivelazquez.com
@jboggsie.bsky.social
@conundrum.bsky.social
(also tom, idk if he has bsky)
November 19, 2025 at 9:28 AM
Reposted by Dylan Browne
Could not resist having another play with Nanite Tessellation in the UT project, my own spin on the absolute classic Facing Worlds.
#UnrealEngine #UE5 #UnrealTournament #GameDev #Retro #TechArt #EnvironmentArt
December 6, 2024 at 4:27 AM
Tapping the sign, let's fund some tech demos!
Tech Demos should come back into style, I miss the dueling outlandish tech demos showcasing GPU vendor specific tech, some of which never got used but they were wild swings!
Heck ill make them, pump out 1 every 6 months or so, push the boundaries!
someone fund some!
November 19, 2025 at 4:44 AM
Reposted by Dylan Browne
Did you know I also sell #UnrealEngine Assets / Tools on FAB?
See below for my listings and find something for your project!

#GameDev #UE5 #Cinematic #VFX #GameArt
July 29, 2025 at 8:35 AM
Reposted by Dylan Browne
Cinematic Lens Flares v4 Update is now live on FAB!

v4 adds the main new feature of confiugurable Aperture shaping for the Glint Ring, Ghost and Halo effects.

Grab it now: www.fab.com/listings/748...

#UE5 #UnrealEngine #GameDev #VFX #Cinematic #Cinematography
April 24, 2025 at 3:30 AM
Reposted by Dylan Browne
Sometimes I do asset packs too!
Be sure to check out my Cinematic Screws Pack on FAB for a bunch of ultra high quality (but performant) Nanite Screws, Nuts, Bolts etc, these were really fun to make.
fab.com/s/02e1e1e427c0
#GameDev #Nanite #UnrealEngine #UE5 #Prop #LookDev
November 21, 2024 at 4:48 AM
FAB has just added Written Reviews to the site, would very much appreciate if you have used any of my products and enjoyed them to add some text or a star rating or both!

www.fab.com/sellers/Dyla...

#UE5 #UnrealEngine #GameDev #Cinematics
Fab
Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plu...
www.fab.com
November 18, 2025 at 8:04 PM
Ray Reconstruction completley falling apart when using any depth of field is such an anti Dylan feature
November 18, 2025 at 8:35 AM
Reposted by Dylan Browne
Here's the breakdown for my absolute favourite personal project, Days Adrift, hope to jump back into something with these scifi vibes sometime!

First part covering Inspiration, Modelling & Lookdev

(multi-part thread)

#UnrealEngine #UE5 #GameDev #EnvironmentArt #LookDev #VFX #Cinematics
November 16, 2025 at 9:39 PM
Here's the breakdown for my absolute favourite personal project, Days Adrift, hope to jump back into something with these scifi vibes sometime!

First part covering Inspiration, Modelling & Lookdev

(multi-part thread)

#UnrealEngine #UE5 #GameDev #EnvironmentArt #LookDev #VFX #Cinematics
November 16, 2025 at 9:39 PM
Going to try to post more individual assets that I've created, here's one of my favourites, The NetComm modem that first introduced me to the internet in 1999.

Modelled in #Houdini, #Lookdev in Substance Painter, Rendered in #UnrealEngine.

#GameDev #UE5 #RealTime
November 16, 2025 at 8:01 AM
I've just published a full breakdown of my Crash Bandicoot-like entry to this years #Megajam, Crashowary!

Be sure to check it out over on Youtube: www.youtube.com/watch?v=LfPt...

#UE5 #UnrealEngine #GameDev #Retro #TechArt
November 15, 2025 at 11:33 PM
Reposted by Dylan Browne
seems silly to be talking about if people who play AAA games have long enough attention spans when the people who own AAA game studios don't have long enough attention spans to let teams actually make stuff
November 15, 2025 at 4:01 AM
Reposted by Dylan Browne
Something I have been desperatly wanting to do for so long now is to sit down and implement proper RayTraced Lens Flares & much more accurate DOF in #UnrealEngine, I just dont have the money / time to commit to that though at the moment, wish there was some way though!

#GameDev #Cinematics
November 11, 2025 at 1:37 AM