Lead Artist - Special Projects at Wētā FX, Ex #VFX at Modelfarm, Mr.X & Mill Film. http://imdb.com/name/nm2278940/ He / Him linktr.ee/dylanbrowne Opinions are soley my own and do not represent my employer's.
Cheers! Star trails are just a simple niagara system, particles pushes by constant wind, scaled by speed, material uses two ramps to get the colour fringing and then a camera depth cull so they appear only behind the ship
January 11, 2026 at 11:54 PM
Cheers! Star trails are just a simple niagara system, particles pushes by constant wind, scaled by speed, material uses two ramps to get the colour fringing and then a camera depth cull so they appear only behind the ship
Yeah created in Houdini, definitley feel like I'd want to split it up into high res parts if i were to do a new version! haha not super happy with some of the windows and also it isnt super screen accurate
January 11, 2026 at 11:50 PM
Yeah created in Houdini, definitley feel like I'd want to split it up into high res parts if i were to do a new version! haha not super happy with some of the windows and also it isnt super screen accurate
Yeah but it is just in PCG land, houdini that data is accessable from anything , you cna be like i want to source a pyro sim from points and carry over attributes to that said pyro sim, or like i want to vellum sim some curves and then scatter points on them and then conform them to a surface
January 5, 2026 at 2:39 AM
Yeah but it is just in PCG land, houdini that data is accessable from anything , you cna be like i want to source a pyro sim from points and carry over attributes to that said pyro sim, or like i want to vellum sim some curves and then scatter points on them and then conform them to a surface
hmm probably a major one would be VDB / volume ops, but the main killer thing with Houdini is workflow, everything can talk to each other easily, point attributes travel everywhere etc.
January 5, 2026 at 1:49 AM
hmm probably a major one would be VDB / volume ops, but the main killer thing with Houdini is workflow, everything can talk to each other easily, point attributes travel everywhere etc.