Dylan Browne
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dylanbrowne.bsky.social
Dylan Browne
@dylanbrowne.bsky.social
Lead Artist - Special Projects at Wētā FX, Ex #VFX at Modelfarm, Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
Opinions are soley my own and do not represent my employer's.
Oh my what a day for deliveries
@beforesmag.bsky.social
January 18, 2026 at 7:20 AM
Finished my Enterprise-E asset!
Very happy with how it came out, i really wanted to push for s filmed model look, and to get close to Show / Film level of detail in #UnrealEngine

Want to do an Akira next!

#StarTrek #UE5 #GameDev #TechArt #LookDev #SciFi
January 17, 2026 at 2:08 PM
It looks so damn good in engine :D
even added a little interior scene for those large windows :P
#UnrealEngine #SciFi #UE5 #GameDev #TechArt #LookDev #StarTrek
January 17, 2026 at 5:08 AM
Went back and worked more on the E, Doubled mesh resolution, baked the 8k Substance heightmaps back into the model in Houdini for a loop around, now we are cooking! (Substance Screenshots)
January 16, 2026 at 12:28 PM
The real cool thing about this kit is how damn large it is!
I wish I could get all the ships at this scale
January 13, 2026 at 10:44 AM
Box is a little battered but my second kit arrived :)
January 13, 2026 at 5:28 AM
Spent the weekend doing a second pass on my Enterpeise-E asset, much higher resolution geo, textures and tweaks to get more of a model feel.

#UE5 #UnrealEngine #GameDev #TechArt #LookDev #SciFi #StarTrek
January 11, 2026 at 8:01 PM
Some fun little flybys of the Enterprise E asset I made last year, could do with more details but suprisingly easy to whip these up in #UnrealEngine
#UE5 #GameDev #TechArt #LookDev #SciFi #StarTrek
January 10, 2026 at 10:26 AM
Really settling into a vibe with this, who dosn't like weird tanks of fluid

#GameDev #UE5 #UnrealEngine #TechArt #MegaLights
January 10, 2026 at 2:31 AM
The Fleshy things now have depth offset interior detail
#UE5 #UnrealEngine #GameDev #TechArt
January 5, 2026 at 5:24 AM
The great thing about this is its all procedural in Houdini, super easy to spit out versions that comform to meshes I already have.
#GameDev #UE5 #UnrealEngine #TechArt #Scifi
January 4, 2026 at 3:25 AM
More progress on the disgusting fleshy shading
#GameDev #UE5 #UnrealEngine #TechArt
January 3, 2026 at 10:46 PM
Amazing what a few masks and wpo can do to really bring some life to it.

#TechArt #UE5 #UnrealEngine #GameDev
January 3, 2026 at 12:21 PM
First time ive ever attempted fleshy stuff, that subsurface is looking great.

#GameDev #UnrealEngine #UE5 #TechArt
January 3, 2026 at 10:10 AM
Good to be back at the cinema :)
Its Avatar time
January 1, 2026 at 11:31 PM
Oh i want this so much , its huge
January 1, 2026 at 10:58 PM
Time for the yearly holiday post where I really like to stress the importance of physical media!

Currently sitting at;
411 UltraHD 4k Blurays
1028 HD Blurays
129 DVDs
125 VHS (not pictured)
For a total of 1693 titles!

#Film #PhysicalMedia #Bluray #UltraHD #4K #Preservation #Cinema
December 30, 2025 at 3:42 AM
How much volumetrics do you want?
Me: Yes

#UE5 #UnrealEngine #GameDev #SciFi #TechArt
December 29, 2025 at 3:12 AM
When in doubt add more Heterogeneous
Volumes

#GameDev #UnrealEngine #UE5 #TechArt #SciFi
December 27, 2025 at 6:55 AM
Christmas Day 2.0 hosting success (we split them up so my family was yesterday and my wifes family is boxing day)
Duck fat roast potatos, my specially
December 26, 2025 at 4:05 AM
This is what happens when I have time off, some day I'll have the funds / time to really commit to make a full game.

#GameDev #UnrealEngine #UE5 #TechArt #SciFi
December 25, 2025 at 8:04 AM
Breathing sounds, more edge grime, interior helmet details
#UE5 #UnrealEngine #GameDev #TechArt
December 21, 2025 at 11:45 PM
Not using any fancy sim stages yet but added some basic breathing fogs up the bottom of the visor
December 21, 2025 at 7:49 AM
December 21, 2025 at 1:45 AM
Playing around with using my lens flares inside the visor glass material , really digging this #GameDev #UE5 #UnrealEngine #TechArt
December 20, 2025 at 10:46 PM