Mazu
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hcmazu.bsky.social
Mazu
@hcmazu.bsky.social
Level designer, Speedrunner, Quake, FPS, Swimming and Cycling guy from Finland. Occasional twitch affiliate streamer at twitch.tv/hcmazu. (He/Him)

Posting mostly about gamedev, level design, gaming, speedrunning and a little bit of day to day life
Well it is like a whole Half-Life campaign in one map or at least a short expansion pack. I joke of course but a lot of inspiration is taken from there.
November 13, 2025 at 7:22 PM
Right, I'm just being blind again haha. It would be cool to see a fly cam in motion around the whole thing though. Assuming all sides were made with care like these screenshots.
November 12, 2025 at 9:11 AM
Heroes of Might and Magic town / castle screen be like.

No but seriously I just got reminded of Haven faction from HOMM V. Just needs rest of the village around the castle and it is perfect.
November 12, 2025 at 8:47 AM
This is a pretty good showcase of the weapons too. I'm sure everyone can parse what we got there.
November 10, 2025 at 7:48 PM
Quake 1 mod currently being used for a map jam called Quake Brutalist Jam 3. We are creating maps for it until the end of the month.

More about it in here: www.slipseer.com/index.php?th...
Quake Brutalist Jam 3 Announced
Quake Brutalist Jam 3 It's here! After a brief delay, Quake Brutalist Jam 3 has begun. Painstakingly crafted over the course of a year, QBJ3 features a new enemy roster and weapon arsenal that both l...
www.slipseer.com
November 8, 2025 at 6:43 AM
Trying to make progression as obvious as possible here. There are some narrative things that I hope will also help.
November 6, 2025 at 9:37 PM
I've secretly just been remaking Half-Life over here.
November 6, 2025 at 7:00 PM
Thank you wiedo, I'm blown away!
November 3, 2025 at 7:15 AM
Fans show up nicely on top down view.
November 2, 2025 at 8:57 PM
Just 120 kills and 11 secrets so far, but this is only the first section.
October 30, 2025 at 11:09 PM
Your textures are good source of this. The face part, not butts... or I just don't notice them myself.

Happy little accidents.
October 28, 2025 at 8:06 PM
Reposted by Mazu
Some other angles. The lighting has been in all sorts of different states so it's kind of between looks atm. Been bouncing around colours trying to echo the look of 70s pulp sci-fi and films like Outland. But I feel I ended up drifting too far away from brutalism.
October 28, 2025 at 8:41 AM
Huge thanks to Makkon for making some prefabs that I can just toss in and it just works. I'm too lazy to make all the props myself.
October 28, 2025 at 2:19 PM