Mazu
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hcmazu.bsky.social
Mazu
@hcmazu.bsky.social
Level designer, Speedrunner, Quake, FPS, Swimming and Cycling guy from Finland. Occasional twitch affiliate streamer at twitch.tv/hcmazu. (He/Him)

Posting mostly about gamedev, level design, gaming, speedrunning and a little bit of day to day life
Reposted by Mazu
Four screenshots from my qbj3 map so far (still haven't textured yet, i got until the 30th. this totally won't backfire)
November 12, 2025 at 7:04 AM
Reposted by Mazu
Welcome to LibreQuake
a free and open source fps game on the quake engine

currently the game is in beta but you can still check it out
you can grab it from the GitHub Releases page
github.com/lavenderdotp...

or if you are on Linux you can grab it from the Flathub store
flathub.org/apps/io.gith...
November 3, 2024 at 9:35 AM
Reposted by Mazu
Phew, new Urban Decay update, finally. These broken windows took a lot of work, but I think they were worth it. There's now 940 bloody textures in this thing, so close to the big 1000.

strideh.itch.io/stridehs-urb...
1.4 'The Windows Update'
No, not one of those windows updates. Here are 120 new textures, mostly focused around expanding the selection of windows available. There are new factory and residential windows, a handful of window....
strideh.itch.io
November 11, 2025 at 8:01 AM
Reposted by Mazu
Yes, MD3 doesn't have vertex wobble. The best thing about it though is that it allows us to show BIBLICALLY ACCURATE QBJ3 WEAPONS
November 10, 2025 at 10:23 AM
Brutalist jam going in real life too.
November 8, 2025 at 1:47 PM
Reposted by Mazu
more qbj3 start map
November 7, 2025 at 9:29 PM
Construction stuff
November 7, 2025 at 11:16 AM
Hope I'm not preventing players from progressing with my clever puzzles. Adding some items to point towards the solution haha.

There are so many cool little ideas I've come up with so I want to share at least a few of them here.
November 6, 2025 at 5:33 PM
Reposted by Mazu
House
November 3, 2025 at 8:06 PM
Reposted by Mazu
Quake Brutalist Jam has been extended to Nov 30th.

if you feel like you found out too late or didn't have the time, now's your chance!
I'm proud to announce the start of the Quake Brutalist Jam 3, featuring a custom near total conversion mod
www.slipseer.com/index.php?th...
November 1, 2025 at 7:58 PM
Here is my QBJ3 map out of bounds screen for now. Pretty good progress so far.
October 30, 2025 at 10:57 PM
Reposted by Mazu
Some other angles. The lighting has been in all sorts of different states so it's kind of between looks atm. Been bouncing around colours trying to echo the look of 70s pulp sci-fi and films like Outland. But I feel I ended up drifting too far away from brutalism.
October 28, 2025 at 8:41 AM
Some QBJ3 progress. Trying to not spoil gameplay things too much, but I like how this is turning out visually.
October 28, 2025 at 2:16 PM
Reposted by Mazu
silent cartographer discourse made me quadruple the map size into a giant island thing. only the beachhead has a near-final flow so far, still trying to resolve the rest of it
October 27, 2025 at 3:05 AM
Getting started with my Quake qbj3 map.
October 26, 2025 at 1:55 PM
Fall is gonna be over soon so here are some last bits of nature before deep diving into concrete jam of QBJ3.

Wish I could get my energy and focus back properly to get a bit more done.
October 22, 2025 at 10:36 AM
Reposted by Mazu
I really liked the character designs for this.
October 21, 2025 at 3:10 AM
Reposted by Mazu
I'm proud to announce the start of the Quake Brutalist Jam 3, featuring a custom near total conversion mod
www.slipseer.com/index.php?th...
October 20, 2025 at 6:39 AM
Reposted by Mazu
all the little things you keep putting off until the end. blasted through these the last few nights. shipping this mod very soon
October 19, 2025 at 8:41 AM
Reposted by Mazu
I missed that there was another big Quake release the other day - Corrosive Eternity is another 'entire episode in a single map' adventure. Not quite as madly ambitious as The Eternal Lock, but huge and very intense, set in a rusty megastructure in hell. Save often.

www.slipseer.com/index.php?re...
Quake - Corrosive Eternity
YouTube video by Mars
www.youtube.com
October 18, 2025 at 1:51 AM
Reposted by Mazu
qbj3 tar enemies got me acting up gawdddd
October 18, 2025 at 4:25 AM
Reposted by Mazu
my quake cathedral rendered in qrustyquake, a new software renderer sourceport being developed by beeg aarn
October 11, 2025 at 6:58 PM
Reposted by Mazu
October 2, 2025 at 5:52 PM
Reposted by Mazu
wake up babe new func_godot tutorial just dropped

Very good "Getting Started with func_godot" walkthrough. Thanks for helping the community @stayathomedev.bsky.social

www.youtube.com/watch?v=3WUI...
Trenchbroom + Godot Engine Setup - Godot FPS Series #4
YouTube video by StayAtHomeDev
www.youtube.com
October 1, 2025 at 1:40 PM
Reposted by Mazu
Quake done Quick using the Bonk Jam mod mechanics! Very happy to see the speedunning community eating the game up with the mod, it's all I could have asked for.
Quake done Quick - Quake done Bonked
YouTube video by Quake done Quick
youtu.be
September 22, 2025 at 10:46 PM