When it comes to the art form we all have our subjective opinions and both the positive and negative ones about a game are valid.
Things you think suck might be someone else cup of tea
When it comes to the art form we all have our subjective opinions and both the positive and negative ones about a game are valid.
Things you think suck might be someone else cup of tea
Graphics don't matter as long as the game is fun.
Graphics don't matter as long as the game is fun.
How easily can one make a 3D Zelda-style game in Godot with as little trouble as possible? I've never used Godot (I learned Unity) but am interested in it. Best scope references would be OoT/TP with SS or BOTW art style.
How easily can one make a 3D Zelda-style game in Godot with as little trouble as possible? I've never used Godot (I learned Unity) but am interested in it. Best scope references would be OoT/TP with SS or BOTW art style.