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impiousdev.bsky.social
impious_dev
@impiousdev.bsky.social
Game Dev on https://flaman.studio/
Currently developing "Impious" RPG.
➡️*Wishlist* https://store.steampowered.com/app/3119710/Impious/
Mad Max meets Snowpiercer 😀. Looks amazing and funny as hell, will play it 100%. Great job and good luck with the launch!
April 4, 2025 at 3:47 PM
I hit that wall the past month. Realized that 'self-explanatory' is a bad thinking, not even to rotate a camera , not even when it's written in a panel with instructions 😂
So don't overlook that part of the process , the sooner the better ;)
Pd: can't play your demo on linux but good luck with it!
March 27, 2025 at 5:32 PM
Been using just the regular plugins for dap , I tried to get the REPL console with autoscroll and bbcode enabled without success, but the DAP works so far. I have my whole configuration uploaded here if you want to check it out
github.com/Grumoth/nvim...
It's a mess but hopefully it helps.
Cheers!
GitHub - Grumoth/nvim_config: Nvim configuration working with godot
Nvim configuration working with godot. Contribute to Grumoth/nvim_config development by creating an account on GitHub.
github.com
February 1, 2025 at 11:28 AM
Indeed,I even made a 'fast mode' to automate where I want to go to through menus and fast tweens to avoid this. Feeling like an idiot but my life is way better now 😂
January 30, 2025 at 1:26 PM
Ahh yea, I see! Thats a proper approach too! Relying on strings has their pros and cons. In my case I'm not defining any signal, just launching and receiving,which is so flexible, but more difficult to debug and no autocompletion,certainly. Anyways looks like could be reworked at some point. Thanks!
January 17, 2025 at 6:05 AM
Hum , interesting approach for managing inputs. I'll try something like this to see how it goes and if it's worth. Thanks!
January 16, 2025 at 5:40 AM
How much simpler is it? Maybe I'm over complicating it? This approach aims to keep some track of the events and objects so they don't subscribe twice or still receiving events while tree_exiting. A system yet to polish but I think somewhat robust
January 16, 2025 at 5:36 AM