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Jettelly Inc.
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BeastGamesDev shared a quick comparison showing how baked lighting can completely change a scene, side by side with real-time lighting.

See more: www.reddit.com/r/Unity3D/co...

#unity3d #gamedev #indiedev
December 19, 2025 at 3:02 PM
KansasCitySunshine shared an early look at a modular enemy combat system, where NPCs pick from reusable attack actions like lunges, retreats, and sidesteps, all driven by a state machine.

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev
December 19, 2025 at 2:25 PM
Another look at Fluid Frenzy, shared by its creator! 🌊

This time, a compact showcase highlighting the fluid simulation, terrain interaction, and erosion systems in action, as another example of what the asset can do inside Unity.

See more: jettelly.com/blog/fluid-f...

#unity3d #gamedev
December 19, 2025 at 1:35 PM
SherzodKadirov shared this amazing anime-style 2D VFX background built with noise textures, all created inside Blender.

See more: www.reddit.com/r/blender/co...

#b3d #blender3d
December 18, 2025 at 9:12 PM
The final content update for the Godot Shaders Bible is coming next week!

A small January update will migrate it to Godot 4.6 with no new content added. After that, the book is complete and we move toward physical copies. 📘

Dates soon ✨ jettelly.com/store/the-go...

#GodotEngine #gamedev
December 18, 2025 at 7:22 PM
Small animations often define how responsive a game feels.

Node FX is an early WIP Godot project exploring one-line procedural animations for 2D, 3D, and UI nodes, with a live demo.

Learn more: jettelly.com/blog/node-fx...

#GodotEngine #gamefeel #gamedev
December 18, 2025 at 4:00 PM
One year of development on Train Misconductor. 🚂

Gregrox shared a short milestone video showing how this shunting puzzle game has evolved, inspired by classic model railway layouts and built by Luna Rose and MsAsterisk.

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev
December 18, 2025 at 3:00 PM
Aulmon is exploring a colored-pencil look for a Godot 3D game, experimenting with sketchy outlines, uneven line weight, and imperfect fills that feel hand-drawn.

See more: www.reddit.com/r/godot/comm...

#GodotEngine #indiedev
December 18, 2025 at 2:00 PM
ZeroByter shared a quick look at multiple ways to navigate obstacles in their destructive-world FPS DeShooters, showing how you can go above, through, or below a wall.

See more: www.reddit.com/r/Unity3D/co...

#unity3d #gamedev
December 18, 2025 at 1:01 PM
MichaelV3D shared a procedural ponytail setup built with Geometry Nodes, using guide curves to drive a lightweight hair simulation.

See more: www.reddit.com/r/blender/co...

#b3d #geometrynodes #blender3d
December 17, 2025 at 7:00 PM
A new update for Blender Tool Development Fundamentals is coming soon, the book will now surpass 120 pages of content! 🚀 jettelly.com/store/blende...

#b3d #geometrynodes
December 17, 2025 at 6:01 PM
Dacaffee shared an early prototype of a procedural spider-bot movement system, using inverse kinematics to drive leg placement and motion in real time.

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev
December 17, 2025 at 5:01 PM
Farlight Games Industry shared FPS Quest, a retro-style boomer shooter with a clever twist: your FPS is your health.

Getting hit lowers the in-game FPS, forcing you to tweak settings and break the world itself to survive.

See more: www.reddit.com/r/IndieDev/c...

#indiedev #indiegames
December 17, 2025 at 4:01 PM
Rigman shared a quick look at their 2.5D fighting roguelike, showcasing updated audio for the fridgebot enemy.

See more: www.reddit.com/r/IndieDev/c...

#indiegames #gamedev #indiedev
December 17, 2025 at 3:02 PM
Check out Ferdinal Entertainment's modular medieval environment pack for Unity, built for fast level blocking and iteration, with performance clearly in mind after nearly a year of work.

See more: jettelly.com/blog/voxel-v...

#unity3d #gamedev #gameasset
December 17, 2025 at 2:00 PM
gbrosgames shared a quick look at their spline-based workflow, showing how a dungeon asset pack can be turned into a playable level in just minutes.

See more: www.reddit.com/r/Unity3D/co...

#unity3d #gamedev #indiedev
December 17, 2025 at 1:01 PM
Adam Robinson shared a physics based FPS prototype built on a custom entity system, focused on quick, data-driven physics props and designer-friendly workflows.

See more: www.linkedin.com/posts/adam-r...

#UnrealEngine5 #UE5 #gamedev
December 16, 2025 at 6:00 PM
Are you just starting into Technical Art? Our Bundles might help you! ✨ jettelly.com/

#gamedev #realtimeVFX #indiedev
December 16, 2025 at 5:01 PM
Celestialmaze shared a stylized water ripple material made procedurally in Material Maker. It’s not a simulation, but a lightweight animated look built from simple shapes and noise. 🌊

Available under CC0: www.materialmaker.org/material?id=...

#materialmaker #realtimeVFX #3dart #proceduralart
December 16, 2025 at 4:00 PM
Lokendens shared a snippet from their short 3D animated film The Backrooms – Tape 2, featuring a trippy visual effect. 👀

See more: www.reddit.com/r/blender/co...

#b3d #blender #AE #AfterEffects #realtimeVFX
December 16, 2025 at 3:02 PM
Av0c shared a custom pixel-art shader that procedurally adds edge-biased damage to metal, simulating wear and rust where it naturally forms, without hand-painted textures.

See more: www.reddit.com/r/godot/comm...

#gamedev #pixelart #shaders #indiedev #realtimeVFX
December 16, 2025 at 2:02 PM
RentoInteractive shared a one-minute recap of their first month learning Godot, covering early gameplay progress, C++ via GDExtension, and a few hard-earned lessons along the way.

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedevelopment #indiedev
December 16, 2025 at 1:01 PM
DevBudYT shared Asset Brush, a new Blender add-on built to speed up scene building by painting, scattering, and placing assets quickly.

See more: jettelly.com/blog/paint-f...

#b3d #blender #blender3d
December 15, 2025 at 10:04 PM
Nikodem Bredlich (DemNikoArt) shared a dynamic real-time Blender animation featuring his Utuboros model, originally created for his Mega Man X fan film.

The piece draws inspiration from Artem Shapiro. 🐛

🔗: www.linkedin.com/posts/hitmar...

#b3d #blender3d #animation #3DCG
December 15, 2025 at 7:00 PM
Aayush Patel shared a real-time UE5.7 environment test built with a fully procedural workflow, pushing Nanite and PCG at scale to explore performance limits and large-scale world creation.

See more: www.linkedin.com/posts/aayush...

#UnrealEngine #UE57 #gamedev #environmentart
December 15, 2025 at 5:00 PM