Joshua Skelton
@joshuaskelly.bsky.social
410 followers 380 following 230 posts
Half engineer, half artist, all Dad. Tech artist. Delver art guy. Formerly Rec Room, Microsoft. he/him
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joshuaskelly.bsky.social
Hey! Check out my game Delver! It's a run based first person procedural dungeon crawler.

Custom game engine tech by @cuddigan.bsky.social and art by me.

store.steampowered.com/app/249630/D...
joshuaskelly.bsky.social
My boys and I had a blast playing the Kex port split screen!
joshuaskelly.bsky.social
You probably shouldn’t dig stra.. aaaah!

Love seeing the progress on this project.
enikofox.com
ladies, gents, and all those with genders bent

i have created: The Sun

#EniBlockGame #GameDev 🎮
joshuaskelly.bsky.social
What I find beautiful about old technology are the places where it begins to come apart at the seams. Wobbly triangles on the PlayStation, tracking lines on a VCR.

That sweet spot where ambition and constraint begin to have friction.
oleivarrudi.bsky.social
Not gonna lie, as someone who grew up in the snes/mega drive era every time we develop a new custom engine tool my first tought after figuring out how to control what it's meant too do, is 'good. Now let's see if we can abuse it in memorable ways'
joshuaskelly.bsky.social
I don’t know, you could chuck up a small whisk in that baby and really scramble some eggs.
joshuaskelly.bsky.social
Is this position on-site or remote? I happen to be a senior technical artist looking for my next thing.
joshuaskelly.bsky.social
Living your best life I see.
joshuaskelly.bsky.social
I too am jealous of people who feel “energized” or “good” when they wake up.
joshuaskelly.bsky.social
Oooh. Is that a midi controller with custom key caps? Or what am I spying?
joshuaskelly.bsky.social
You ever get totally decimated by your child completely by accident?

“Hey Dad. Do you remember when you were a kid? You know, back in the 1900s?”
joshuaskelly.bsky.social
If you’re an indie dev mutual of mine and I haven’t followed you back it’s not because you aren’t amazing. It’s because I’m _very_ bad at social media.
joshuaskelly.bsky.social
Happy to report the Spire has been Slain
joshuaskelly.bsky.social
If you ask me to fix up vibe coded software, my rate just doubled.
angelayang.bsky.social
The AI boom has created a new type of work: fixing botched AI. Designers are being hired to remake wonky AI art. Writers are asked to make ChatGPT’s writing sound more human. Even software developers are tasked with fixing buggy vibe coding.
www.nbcnews.com/tech/tech-ne...
Humans are being hired to make AI slop look less sloppy
In the age of automation, human workers are being brought in to fix what artificial intelligence gets wrong.
www.nbcnews.com
joshuaskelly.bsky.social
Yesterday, along with half of the entire company at Rec Room, I was laid off. While having a stable job in the games industry for seven year is rare, it is also bittersweet.

I think the thing that I will miss most is working with so many talented artists and helping them shine.
joshuaskelly.bsky.social
The first home computer I remember was my Dad’s Kaypro II. I was way too young to use it myself, but I fondly remember the green glow of the screen.
joshuaskelly.bsky.social
Maybe not the first game that comes to mind, but I appreciate the deep cut Wikipedia.
joshuaskelly.bsky.social
My heart says yes! But I’d need to find folks to work with.
joshuaskelly.bsky.social
In my 20s I’d attempt to do it all myself, but I’m not that person anymore. Sadly I’ve been out of the indie dev scene since Covid and haven’t gotten back into the community.
joshuaskelly.bsky.social
I’ve so badly wanted to do one of these! I’ve purpose built my custom game engine for stuff like this.

Is this the year?
polyducks.co.uk
GBJam 13 is starting next month! Get your coding keyboards and your pixel pushing fingers ready for September the 12th!

itch.io/jam/gbjam-13

#GBJam #gamejam #gbstudio
joshuaskelly.bsky.social
Holy moly! @dan5sch.bsky.social has been COOKING
dan5sch.bsky.social
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
Reposted by Joshua Skelton
dan5sch.bsky.social
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
joshuaskelly.bsky.social
It turned out to be a one line fix (as these things often do). But my biggest struggle is that none of my Google searches surfaced this fix.

I somehow stumbled across ericwa's PR into SDL about this issue and just figured I'd ask them directly.
joshuaskelly.bsky.social
The blurry pixel issue has been fixed!* Thanks to the infamous ericwa for pointing me in the right direction.

*Only on Windows. 😭
joshuaskelly.bsky.social
Weird. Pasting images int Bluesky shows the preview correctly, but they show up black in the actual post?