https://kepler-softworks.itch.io/thwimbly
Current demo is only on itch, hoping to get a demo on Steam sometime in the next few months, but there's a bunch of work that needs to happen beforehand.
Current demo is only on itch, hoping to get a demo on Steam sometime in the next few months, but there's a bunch of work that needs to happen beforehand.
Excellent atmosphere with some extremely frustrating puzzles. Great storytelling with multiple layers, but the movement leaves something to be desired (despite running in Source)
Definitely a top 5 game for me, but my love always comes with the caveat that there is jank
Excellent atmosphere with some extremely frustrating puzzles. Great storytelling with multiple layers, but the movement leaves something to be desired (despite running in Source)
Definitely a top 5 game for me, but my love always comes with the caveat that there is jank
I'm not opposed to deriving it myself, but I feel it should already exist?
I'm not opposed to deriving it myself, but I feel it should already exist?
There's at least one bug in the video so I've still got plenty of work to do before it's ready for primetime
There's at least one bug in the video so I've still got plenty of work to do before it's ready for primetime
Tried Blender, Sprytile, Hammer, Unreal Primitives.. Trenchbroom won for me.
If only it was quick to import into Unreal... even with HammUEr iteration is a pain.
Tried Blender, Sprytile, Hammer, Unreal Primitives.. Trenchbroom won for me.
If only it was quick to import into Unreal... even with HammUEr iteration is a pain.
N++ (minimalist 2D platformer with one-screen levels)
Pako (arcadey car chase simulator, most of my runs cap out at a minute or so)
N++ (minimalist 2D platformer with one-screen levels)
Pako (arcadey car chase simulator, most of my runs cap out at a minute or so)
it's so far into the uncanny valley, push it a bit farther and you have a whole aesthetic
it's so far into the uncanny valley, push it a bit farther and you have a whole aesthetic