Kepler (Developing Thwimbly!)
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Kepler (Developing Thwimbly!)
@keplerelectronics.com
Currently developing Thwimbly, a fluid 2D platformer built in #tic80
https://kepler-softworks.itch.io/thwimbly
New Thwimbly Demo is up! Featuring completely overhauled levels, movement, and all sorts of new content :D

#solodev #TIC80
December 29, 2025 at 5:14 PM
This just in!

Monchers have been spotted relaxing in inner tubes!

Thwimbly can bop them from below to move them around a bit but watch out! Jumping into them from above can spell a nasty surprise!

Made in #TIC80 with #RES64 palette
December 21, 2025 at 12:29 AM
It appears that the airfoil is preparing to make the jump to lightspeed.

This is not physically accurate, but it is mesmerizing. Still a lot of work to do.

#picotron
December 9, 2025 at 12:04 AM
I'm not going to say its working as intended, but flow field visualization is getting somewhere. it's at least not crashing anymore, which is more than I could say for a couple hours.
November 30, 2025 at 7:03 AM
Managed to convince my professor to let me do my final aerodynamics project in #Picotron, so now I have about two ish weeks to get thin airfoil theory working in here.

I currently have NACA airfoils displaying, next steps are lift coefficients and streamlines, then a better UI
November 26, 2025 at 10:26 PM
Lately I've been working on optional challenge levels for people who like testing their skills.

There's at least one bug in the video so I've still got plenty of work to do before it's ready for primetime
November 21, 2025 at 1:48 PM
at least i was able to use the time for something productive
September 4, 2025 at 3:09 PM
THE THWIMBLY DEMO HAS BEEN UPDATED TO 0.1.3!

Featuring better controls, more graphical juice, and better music/SFX integration.

Made in #TIC80 with the #RES64 palette

Free download, link in replies
July 18, 2025 at 9:16 PM
Spent this week watching GDQ and working on JUICE for Thwimbly. Trying to get a vertical slice of the first world done soon!

Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
January 11, 2025 at 5:00 AM
Working with two of the oldest mechanics in Thwimbly today, Doublejump tokens and pipes and doing some rework to make them more usable and versatile

The jump tokens look like candy, I want to eat them, really happy with how my shading has improved over time

Game made with #TIC80, palette is #RES64
November 29, 2024 at 10:05 PM