https://kepler-softworks.itch.io/thwimbly
SFX fixes
Collectibles should now save when completing a level
Thwimbly *should* no longer respawn in a wall in bonus levels
Invisible walls at top of level are now visible
moar coins
Current demo is only on itch, hoping to get a demo on Steam sometime in the next few months, but there's a bunch of work that needs to happen beforehand.
SFX fixes
Collectibles should now save when completing a level
Thwimbly *should* no longer respawn in a wall in bonus levels
Invisible walls at top of level are now visible
moar coins
The deadline for the paper I'm writing on it is tomorrow, so the toy needed to be released, even if it still has some major accuracy issues.
ok back to writing the paper :)
#picotron
The deadline for the paper I'm writing on it is tomorrow, so the toy needed to be released, even if it still has some major accuracy issues.
ok back to writing the paper :)
#picotron
This is not physically accurate, but it is mesmerizing. Still a lot of work to do.
#picotron
This is not physically accurate, but it is mesmerizing. Still a lot of work to do.
#picotron
At least I have clickable buttons tho
At least I have clickable buttons tho
I currently have NACA airfoils displaying, next steps are lift coefficients and streamlines, then a better UI
I currently have NACA airfoils displaying, next steps are lift coefficients and streamlines, then a better UI
The entirety of World 1 (4 levels)
1 Kaizo Challenge level (seen in video)
1 test level with a variety of lategame mechanics to get some feedback
Aiming for demo release late December, but that depends on wrist cooperation
There's at least one bug in the video so I've still got plenty of work to do before it's ready for primetime
The entirety of World 1 (4 levels)
1 Kaizo Challenge level (seen in video)
1 test level with a variety of lategame mechanics to get some feedback
Aiming for demo release late December, but that depends on wrist cooperation
Makes me curious what a graphics swap would look like where everything was converted to one style.
Makes me curious what a graphics swap would look like where everything was converted to one style.
youtu.be/OIgWk8Dk2I0
youtu.be/OIgWk8Dk2I0
Link in thread.
Link in thread.
the most fun i've had in years. brought my 3DS along to streetpass folks and took this selfie on the (admittedly lores) 3DS camera.
Definitely want to go again, definitely gonna pick speedrunning back up, it's been too long since i've had a speed game
the most fun i've had in years. brought my 3DS along to streetpass folks and took this selfie on the (admittedly lores) 3DS camera.
Definitely want to go again, definitely gonna pick speedrunning back up, it's been too long since i've had a speed game
Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
some WIP renders from a project i've been working on
Blender 4.3 - EEVEE