xcancel.com/freeman_HAL/...
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xcancel.com/freeman_HAL/...
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"Till & Hat"
By FrogBull
An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames
www.gamesthatwerent.com/2025/09/kick...
www.gamesthatwerent.com/2025/09/kick...
We are deeply saddened to share that Gimmick! composer Masashi Kageyama has passed away.
We are deeply saddened to share that Gimmick! composer Masashi Kageyama has passed away.
Currently is the voting period, so be sure to leave a rating when you try ‘em! #snesdev
itch.io/jam/snesdev-...
Currently is the voting period, so be sure to leave a rating when you try ‘em! #snesdev
itch.io/jam/snesdev-...
undisbeliever.itch.io/space-rescue...
#snesdev #snes
undisbeliever.itch.io/space-rescue...
#snesdev #snes
"Triple Impact"
By DigiFox
It's still somewhat early in development but so far it's already looking really atmospheric with some solid sprite work.
#retro #homebrew #indiedev #retrodev #SNESDev #gaming
#retrogaming
apps.apple.com/us/app/tiny-...
apps.apple.com/us/app/tiny-...
www.gamesthatwerent.com/2025/09/kevi...
www.gamesthatwerent.com/2025/09/kevi...
www.youtube.com/watch?v=wv41...
#nes #vrc6 #chiptune
www.youtube.com/watch?v=wv41...
#nes #vrc6 #chiptune
youtu.be/5B10j5ttZbk
youtu.be/5B10j5ttZbk
I were in this fine game...
A bear stole me glory... looked a bit like you, 'e did!"
Thirty years ago, before a bear and bird battled a rhyming witch, there was a boy named Edson who dreamed of adventure...
I were in this fine game...
A bear stole me glory... looked a bit like you, 'e did!"
Thirty years ago, before a bear and bird battled a rhyming witch, there was a boy named Edson who dreamed of adventure...
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
Finished drawing the tileset.
I ran out of time (if I'm to meet my self-imposed deadlines) but this is a good place to stop.
I wasn't able to come up with a left/right wall design, it's just a 2px black border.
(Pink is transparent and dark-magenta are unused tiles).
Finished drawing the tileset.
I ran out of time (if I'm to meet my self-imposed deadlines) but this is a good place to stop.
I wasn't able to come up with a left/right wall design, it's just a 2px black border.
(Pink is transparent and dark-magenta are unused tiles).
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
www.gamesthatwerent.com/2025/07/acti...
www.gamesthatwerent.com/2025/07/acti...