Chris Latham
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lathamaudio.com
Chris Latham
@lathamaudio.com
Your next Technical Audio Designer | xFirewalk xHiRez xFullSail
Building a set of measurement tools in Unreal, both radial and linear, to build out a gym for testing attenuations. The debug shows the point of impact and the min/max attenuation radius. What are some of your favorite tools for an audio gym?

#UnrealEngine #gameaudio
April 3, 2025 at 3:24 PM
Working on dragon fireball flybys and attenuations

#gameaudio #unrealengine
March 27, 2025 at 9:51 PM
🔥 Fire Breathing Dragon in MetaSounds 🔥

Topics covered:
- Crafting immersive dragon fire sounds
- Using MetaSounds for layered synthesis and samples
- Triggering start/stop events using Anim Notifies and MetaSounds

Full video: www.youtube.com/watch?v=2yvC...

#gameaudio #unrealengine #sounddesign
March 26, 2025 at 4:42 PM
Glad to be co-hosting a #sounddesign prompt challenge over on the Sound Design discord. Folks are creating sounds for my recent dragon project in the #UnrealEngine. You can practice your creature design chops while implementing audio in #Metasounds or #Wwise.

Join us!
discord.com/invite/sound...
March 11, 2025 at 2:12 PM
#UnrealEngine + #Metasounds + #Wwise + #Dragons!

I wanted to share the Mountain Dragon #gameaudio project with audio in Metasounds and Wwise. Create sfx for attacks, flying, and breathing fire! Check out this speedy summary video, more info in the article:

www.lathamaudio.com/projects/pos...
March 6, 2025 at 2:59 PM
One of my favorite phases of #gameaudio is hearing the audio implementation for a character for the first time. It always sounds ridiculous but is a great proof of concept and points out future changes that are still needed. Real sound design still to come. Going to be sharing this project soon!
February 20, 2025 at 3:19 PM
WwiseTemplateBuilder v0.3 updated! - github.com/LathamAudio/...

Some folks have made some great suggestions so I updated the release on Github

New changes include:
- Use custom find/replace string,
- Works with nested work units
- Cleanup app on close/crash

#Wwise #GameAudio #GameDev
February 4, 2025 at 5:22 PM
Firing up the grill tonight!
February 1, 2025 at 11:47 PM
Finalizing a demo of the WwiseTemplateBuilder script to use existing actor-mixer structures as templates. It matches filenames to a structure on import to without having map the files. It works on Events too. It is intended to help teams with templating as a project scales.

#gameaudio #wwise
January 27, 2025 at 5:29 PM
Demo reel 2025 edit is in full swing. Tried gathering material ahead of time but of course I need more so I am searching drives for #gameaudio captures, and scouring YouTube for trailers of previous games. Found everything, but it's been a hunt.

Always document your work kids, you might need it!
January 17, 2025 at 4:04 PM
Camera setup for new #gameaudio demo reel. Old one needed a polish up from the last four years. Have worked on a couple of games since then that needed to be added. Looking for new technical sound design opportunities!
January 15, 2025 at 4:13 PM
So much opportunity for #sounddesign & #gameaudio in the #UnrealEngine. Mountain Dragon from Quadruped Fantasy Creatures on Fab.
December 3, 2024 at 5:18 PM
3dGameKit + Wwise: Installation Instructions
1. Install #Unity 2022
2. Install #Wwise 2023
3. Download 3dGameKit
4. Integrate Wwise into 3dGameKit
5. Import provided .unitypacakge into project
6. Run 3dGameKit and profile in Wwise
(2/2) #gameaudio
November 13, 2024 at 8:27 PM
3dGameKit + Wwise: A full conversion of the Unity 3dGamekit project that uses Wwise. You can see how Wwise works in a full game project and implement your own custom sounds. Try it out for yourself! (1/2) #gameaudio

Download here: drive.google.com/file/d/12sdJ...
November 13, 2024 at 8:25 PM
Got my 3dGameKitWwise project updated and working in Unity 2022 and Wwise 2023. I have it ready to distribute as a Wwise projects and Unity package. All sound design is not mine and from the original project.

Will be sharing details soon. Would you like to try it out?
#gameaudio
November 11, 2024 at 3:44 PM