#gameaudio #unrealengine #sounddesign #gamedev
#gameaudio #unrealengine #sounddesign #gamedev
Metasound Features:
Four voice round robin
Close, Mid, Far distance audio
1P/3P Perspectives
Bass, Punch, Mech Layers
Pitch, Volume Timing Randomization
Global Compressor
Global EQ
#unrealengine #gameaudio #sounddesign
Metasound Features:
Four voice round robin
Close, Mid, Far distance audio
1P/3P Perspectives
Bass, Punch, Mech Layers
Pitch, Volume Timing Randomization
Global Compressor
Global EQ
#unrealengine #gameaudio #sounddesign
www.youtube.com/watch?v=yyAC...
www.youtube.com/watch?v=yyAC...
Linear Measurement - a firing range of markers every 10 meters
Radial Measurement - a large target to measure out in all directions
Audio Profiler - recall the metasound or attenuation settings of currently playing sounds
Linear Measurement - a firing range of markers every 10 meters
Radial Measurement - a large target to measure out in all directions
Audio Profiler - recall the metasound or attenuation settings of currently playing sounds
Have you ever done a technical audio assessment for your game project?
#gameaudio #gamedev
Have you ever done a technical audio assessment for your game project?
#gameaudio #gamedev
#UnrealEngine #gameaudio
#UnrealEngine #gameaudio
youtu.be/H-Dvde1mCSI?...
youtu.be/H-Dvde1mCSI?...
Topics covered:
- Crafting immersive dragon fire sounds
- Using MetaSounds for layered synthesis and samples
- Triggering start/stop events using Anim Notifies and MetaSounds
Full video: www.youtube.com/watch?v=2yvC...
#gameaudio #unrealengine #sounddesign
Topics covered:
- Crafting immersive dragon fire sounds
- Using MetaSounds for layered synthesis and samples
- Triggering start/stop events using Anim Notifies and MetaSounds
Full video: www.youtube.com/watch?v=2yvC...
#gameaudio #unrealengine #sounddesign
Join us!
discord.com/invite/sound...
Join us!
discord.com/invite/sound...
I wanted to share the Mountain Dragon #gameaudio project with audio in Metasounds and Wwise. Create sfx for attacks, flying, and breathing fire! Check out this speedy summary video, more info in the article:
www.lathamaudio.com/projects/pos...
I wanted to share the Mountain Dragon #gameaudio project with audio in Metasounds and Wwise. Create sfx for attacks, flying, and breathing fire! Check out this speedy summary video, more info in the article:
www.lathamaudio.com/projects/pos...
My Hero Macadamia
My Hero Macadamia
Some folks have made some great suggestions so I updated the release on Github
New changes include:
- Use custom find/replace string,
- Works with nested work units
- Cleanup app on close/crash
#Wwise #GameAudio #GameDev
Some folks have made some great suggestions so I updated the release on Github
New changes include:
- Use custom find/replace string,
- Works with nested work units
- Cleanup app on close/crash
#Wwise #GameAudio #GameDev
www.youtube.com/watch?v=5ZZH...
www.youtube.com/watch?v=5ZZH...
youtube.com/live/gdnx_og...
youtube.com/live/gdnx_og...
Download here: github.com/LathamAudio/...
#gameaudio
Download here: github.com/LathamAudio/...
#gameaudio
#gameaudio #wwise
#gameaudio #wwise
🔊 2020 Hi-Rez Studios-Senior Technical Sound Designer
🔊 2021 GameSoundCon presentation
🔊 2021 Red Beard Games-Audio Lead
🔊 2022 Firewalk Studios-Senior Technical Audio Designer
🔊 2025 Looking for new opportunities in #gameaudio
youtu.be/lDaw3LZ2p1c?...
🔊 2020 Hi-Rez Studios-Senior Technical Sound Designer
🔊 2021 GameSoundCon presentation
🔊 2021 Red Beard Games-Audio Lead
🔊 2022 Firewalk Studios-Senior Technical Audio Designer
🔊 2025 Looking for new opportunities in #gameaudio
youtu.be/lDaw3LZ2p1c?...
Always document your work kids, you might need it!
Always document your work kids, you might need it!
🔗 Read more: hubs.ly/Q032Wc4Q0
#GameAudio
🔗 Read more: hubs.ly/Q032Wc4Q0
#GameAudio