Chris Latham
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lathamaudio.com
Chris Latham
@lathamaudio.com
Your next Technical Audio Designer | xFirewalk xHiRez xFullSail
Here is a multiplayer test of my custom weapon metasound from 1P/3P perspectives with distance cross-fading. This combines firing range markers and custom audio debug tools to judge distance and hear how we cross-fade between close, mid, and far.

#gameaudio #unrealengine #sounddesign #gamedev
Testing a Custom Weapon Metasound from 1P/3P Perspectives
YouTube video by Latham Audio
www.youtube.com
May 26, 2025 at 6:33 PM
A demo of a custom weapon metasound with 1P/3P perspectives.

Metasound Features:
Four voice round robin
Close, Mid, Far distance audio
1P/3P Perspectives
Bass, Punch, Mech Layers
Pitch, Volume Timing Randomization
Global Compressor
Global EQ

#unrealengine #gameaudio #sounddesign
Weapon MetaSound demo with 1P/3P perspective and distance crossfading
YouTube video by Latham Audio
www.youtube.com
May 23, 2025 at 10:02 PM
Posted a more in depth overview of the audio profiler I have been working on in the #UnrealEngine. It shows currently playing sounds with the ability to quickly recall the metasound and attenuation settings with a deeper dive into the blueprint and C++ seutp.

www.youtube.com/watch?v=yyAC...
Custom Audio Profiler in Unreal Engine to load Metasound and Attenuations
YouTube video by Latham Audio
www.youtube.com
May 16, 2025 at 3:18 PM
Got my tickets to UnrealFest 2025 in Orlando! Any #gameaudio friends going to be there? I see some interesting talks lined up.
May 15, 2025 at 4:10 PM
Recent #GameAudio debug tools I have been working on in the #UnrealEngine:

Linear Measurement - a firing range of markers every 10 meters

Radial Measurement - a large target to measure out in all directions

Audio Profiler - recall the metasound or attenuation settings of currently playing sounds
Audio Debug tools to find Metasounds and Attenuation #unrealengine #gameaudio #sounddesign
YouTube video by Latham Audio
www.youtube.com
May 14, 2025 at 4:06 PM
Have you ever been asked to do a technical evaluation of audio for a game? I am in the process of documenting common approaches to capturing audio metrics, evaluating mix system and voice management.

Have you ever done a technical audio assessment for your game project?

#gameaudio #gamedev
May 12, 2025 at 4:40 PM
Building a set of measurement tools in Unreal, both radial and linear, to build out a gym for testing attenuations. The debug shows the point of impact and the min/max attenuation radius. What are some of your favorite tools for an audio gym?

#UnrealEngine #gameaudio
April 3, 2025 at 3:24 PM
What an amazing sounding Tiny Desk with Sandbox Percussion. I need this in a game soundtrack.

youtu.be/H-Dvde1mCSI?...
Sandbox Percussion: Tiny Desk Concert
YouTube video by NPR Music
youtu.be
March 28, 2025 at 4:18 PM
Working on dragon fireball flybys and attenuations

#gameaudio #unrealengine
March 27, 2025 at 9:51 PM
🔥 Fire Breathing Dragon in MetaSounds 🔥

Topics covered:
- Crafting immersive dragon fire sounds
- Using MetaSounds for layered synthesis and samples
- Triggering start/stop events using Anim Notifies and MetaSounds

Full video: www.youtube.com/watch?v=2yvC...

#gameaudio #unrealengine #sounddesign
March 26, 2025 at 4:42 PM
Glad to be co-hosting a #sounddesign prompt challenge over on the Sound Design discord. Folks are creating sounds for my recent dragon project in the #UnrealEngine. You can practice your creature design chops while implementing audio in #Metasounds or #Wwise.

Join us!
discord.com/invite/sound...
March 11, 2025 at 2:12 PM
Tonight for family game night we are playing “Life and Death”. This is back to back games of Life and Clue.
March 9, 2025 at 3:10 AM
#UnrealEngine + #Metasounds + #Wwise + #Dragons!

I wanted to share the Mountain Dragon #gameaudio project with audio in Metasounds and Wwise. Create sfx for attacks, flying, and breathing fire! Check out this speedy summary video, more info in the article:

www.lathamaudio.com/projects/pos...
March 6, 2025 at 2:59 PM
What is a nut's favorite anime...

My Hero Macadamia
March 2, 2025 at 2:50 AM
One of my favorite phases of #gameaudio is hearing the audio implementation for a character for the first time. It always sounds ridiculous but is a great proof of concept and points out future changes that are still needed. Real sound design still to come. Going to be sharing this project soon!
February 20, 2025 at 3:19 PM
WwiseTemplateBuilder v0.3 updated! - github.com/LathamAudio/...

Some folks have made some great suggestions so I updated the release on Github

New changes include:
- Use custom find/replace string,
- Works with nested work units
- Cleanup app on close/crash

#Wwise #GameAudio #GameDev
February 4, 2025 at 5:22 PM
Firing up the grill tonight!
February 1, 2025 at 11:47 PM
I always love a good studio tour. From sound designer Robert Dudzic
www.youtube.com/watch?v=5ZZH...
INSIDE MY STUDIO: THE GEAR BEHIND MY SIGNATURE SOUND DESIGN
YouTube video by Robert Dudzic
www.youtube.com
January 31, 2025 at 9:59 PM
Hey #gameaudio I am doing a live stream now talking about #Wwise WAAPI scripts. Join me at:

youtube.com/live/gdnx_og...
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January 31, 2025 at 4:51 PM
Reposted by Chris Latham
Starting out in game audio and trying to find your footing in the industry? Rob Bridgett, Bonnie Bogovich, Shirly Spikes, Joshua Hank, Juan Uribe, Yannick Winter and myself created a comprehensive and up-to-date industry primer!
Game Audio Explained | An ASFX Guide
The field of game audio can seem vast and hard to navigate when first deciding to dip your toes into it. With game dev more decentralized and diverse than ever, it can be daunting to try and figure out how, where, and when to have a career in the sector. Shirly Spikes, Bonnie Bogovich, Rob Bridgett, Joshua Hank, Juan Uribe, Yannick Winter, Jennifer Walden, Asbjoern Andersen, and myself have collaborated on a guide that will give you a comprehensive industry primer!
bolttracks.com
January 31, 2025 at 1:49 AM
I wanted to share a new WAAPI command add-on tool for Wwise called WwiseTemplateBuilder. The purpose is to help team re-use existing Wwise structure as templates when importing audio. Works for both audio and event structures. Try it out!

Download here: github.com/LathamAudio/...

#gameaudio
WwiseTemplateBuilder: An overview a WAAPI tool to help reuse Wwise structures as templates
YouTube video by Latham Audio
youtu.be
January 28, 2025 at 11:45 PM
Finalizing a demo of the WwiseTemplateBuilder script to use existing actor-mixer structures as templates. It matches filenames to a structure on import to without having map the files. It works on Events too. It is intended to help teams with templating as a project scales.

#gameaudio #wwise
January 27, 2025 at 5:29 PM
Updated Technical Audio Demo Reel for 2025:

🔊 2020 Hi-Rez Studios-Senior Technical Sound Designer
🔊 2021 GameSoundCon presentation
🔊 2021 Red Beard Games-Audio Lead
🔊 2022 Firewalk Studios-Senior Technical Audio Designer
🔊 2025 Looking for new opportunities in #gameaudio

youtu.be/lDaw3LZ2p1c?...
Chris Latham - Technical Audio Designer Demo Reel
YouTube video by Latham Audio
youtu.be
January 22, 2025 at 7:07 PM
Demo reel 2025 edit is in full swing. Tried gathering material ahead of time but of course I need more so I am searching drives for #gameaudio captures, and scouring YouTube for trailers of previous games. Found everything, but it's been a hunt.

Always document your work kids, you might need it!
January 17, 2025 at 4:04 PM
Reposted by Chris Latham
Dive into 24 tips & tricks from #Wwise Trainings with @maretty.bsky.social! From optimizing memory with ShareSets to syncing soundscapes with music, there’s something for everyone!

🔗 Read more: hubs.ly/Q032Wc4Q0

#GameAudio
January 16, 2025 at 9:16 PM