Blader
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localbuttonmasher.bsky.social
Blader
@localbuttonmasher.bsky.social
Wannabe Youtuber who analyses game design

Lover of Indie games, shooters, and Action games in general

LEFTIST

YouTube: https://bit.ly/4egLqPf

https://backloggd.com/u/LocalBtnMasher/
Conscious controlled subversion
December 1, 2025 at 2:52 AM
Hmm the dev has the discord linked inside the game, they seem pretty active on it, maybe you could note it there. Interesting oversight considering the Star Fox inspiration.

And yes, I quite like the game, I have some serious criticisms, however it really stands out from the sea anyway
November 30, 2025 at 2:57 PM
I have heard the game gets harder levels into a run, but without that base layer of depth it's hard for me to feel invested in anything that gets layered on top of it
November 29, 2025 at 9:55 PM
Also convention is nice and all, but at the end of the day its you and the game, and how the game manipulates your emotions to curate an experience. Convention works very effectively in social games, because there the "rules" are other people holding you accountable, but these are PVE games
November 29, 2025 at 2:37 PM
I think the only space where there is a grey zone is genuine accessibility options. And there I would say "what can you chip away while still maintaining the core challenge" which will inherently still remain inaccessible to a lot of people
November 29, 2025 at 2:34 PM
Games focused around challenge, should ideally make you feel like you would go with the easier, that you would go with the "win" button, but cannot, so you have to persevere, and that is the exact impulse that leads you to finding strategies. It doesnt work if there actually is a "win" button
November 29, 2025 at 2:32 PM
Usually these options affect a games challenge one way or another, and challenge is more matter of time rather than skill. I feel like validating the belief that challenge is something some can and some cant is validating an incorrect assumption and misses the point of challenging games
November 29, 2025 at 2:32 PM
The reality is that Arcade players are nowhere near mean enough to consoleshit
November 29, 2025 at 10:27 AM
Like the assumption here is that the experience is cheapened by you using the option, in reality atleast in my case, the option being there is the deflating factor
November 29, 2025 at 10:24 AM
Or Alternatively, the "options" framework of game design has an actual negative effect on your experience, emotional fulfillment you get from the game, and overall design in other places?
November 29, 2025 at 10:22 AM
The problem with talking about game design on the internet, is not only are you constantly interacting with people solely playing mediocre games, they also do NOT play games

It's like trying to explain math to a dog, it doesn't work

you just look stupid for talking to a dog
November 28, 2025 at 12:04 PM
Everyone is crafting a narrative, it comes with human communication and contradictions.

The framework being taught is the specific one we want to push, and that comes with teaching to discard the other ones and their advocates
November 27, 2025 at 12:23 PM
Also I would not say that riling up against game journalists as an entity as bad. Since they are nothing more than the marketing wing of game capital, and are not expected to be on the side of a Niche design framework, ever. Narrative for them but not for us doesn't work
November 27, 2025 at 11:39 AM
Wait a minute, if you go look through Spikeout Battle street reception, it is slammed by IGN, Gamespot, GameInformer, Edge, and the Xbox magazine. I'm 2005 these are a good representation of journalist and absolutely shape the narrative around the games release
November 27, 2025 at 11:36 AM