Matt Gambell
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mattgambell.co.uk
Matt Gambell
@mattgambell.co.uk
Gameplay Designer and Lead Programmer at Sonderlust Studios. (Generation Exile: Out Now In Early Access!)

Also making Unity videos at: youtube.com/GameDevGuide
Love this part of the latest Generation Exile article on PC Gamer.

"Those are the cricket eating guys and they work at the soil decontaminator and salvage yard." 😂
November 8, 2025 at 11:28 PM
👀👀👀👀👀
November 3, 2025 at 7:03 PM
Game Garden was so good. I missed in-person exhibiting so much. What an absolute blast. Thanks to everyone who came to check out the game!
September 29, 2025 at 12:35 AM
AI is the future you guys.
August 7, 2025 at 10:43 PM
Love to see it. 😍
July 2, 2025 at 5:10 PM
ABSOLUTE GAME CHANGER
June 13, 2025 at 10:51 PM
Tired of jaggy SVGs in Unity? I made a tool that fixes that.

📣 SVG Renderer for UI Toolkit 📣

➡️ Crisp, scalable SVGs

➡️ No mesh conversion

➡️ Works in Editor + Runtime

Out now on the asset store! Trailer below!

assetstore.unity.com/packages/too...

#unity #gamedev #uitoolkit #svg
May 13, 2025 at 6:26 PM
Same location. 24 years difference.
April 22, 2025 at 8:52 PM
I've been slowly working on a plugin for UIBuilder that adds PROPER SVG Support into UIToolkit.

Here's a look at some example SVGs rendering CRISPLY and CLEANLY within UI Builder/UITK.
April 20, 2025 at 10:50 PM
gamedev.png
March 10, 2025 at 6:53 PM
I've hacked custom styles support into UIBuilder!

It took an ABSURD amount of fiddlefucking with reflection to figure out how to get this working, but I can now view and edit custom styling values on my C# components.

No more switching back and forth!
January 31, 2025 at 1:56 AM
I FEEL LIKE A PROGRAMMING GOD RIGHT NOW.

SUCK IT UNITY. YOUR INTERNAL CLASSES CAN'T STOP ME.
January 29, 2025 at 8:44 PM
Unity: "We don't support custom editor code for the UIBuilder. You can't extend it."

Me: We'll see about that...
January 29, 2025 at 1:15 AM
January 20, 2025 at 7:24 AM
January 20, 2025 at 5:18 AM
All of the other characters in this game are so thirsty for the main character it's absolutely unhinged.
January 20, 2025 at 4:51 AM
Alright so I'm still mad that there's no split-screen but this game is absolutely incredible, it's also one of the first games in the franchise to achieve this score on steam in YEARS.
January 17, 2025 at 6:13 PM
December 12, 2024 at 10:57 PM
The draw distance for Vancouver is low today
December 4, 2024 at 9:03 PM
Planet Coaster 2 is so good, I've already played as much of it in one month as I did in eight years of the first game. 😅
November 25, 2024 at 7:35 PM
November 6, 2024 at 9:36 PM
I needed to create a skybox but I hate dealing with the usual back and forth of trying to draw one in photoshop.

So instead, I built a scene in Blender and rendered one using a Panoramic camera. This ended up being super fast, and really easy to iterate on. Highly recommend doing it this way!
October 7, 2024 at 1:14 AM
One of the first photos I ever took was when I landed on a moon one time with super low gravity and ended up boost jumping super high and wanted to show it off.

Starfield is rad.
October 4, 2024 at 9:32 PM
With all the noise around Starfield, it's such a shame that no-one is really talking about what an absolute technical marvel it is and how much Bethesda improved their rendering tech. The art direction of this game is absolutely phenomenal. It's frequently breathtaking.
October 4, 2024 at 9:23 PM
Ahhh, this is awesome. Nice work! I love tooling like this!

I have a similar tool I've built for my own game that constructs buildings along splines via modular pieces. :D
September 18, 2024 at 12:04 AM