Matt Gambell
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mattgambell.co.uk
Matt Gambell
@mattgambell.co.uk
Gameplay Designer and Lead Programmer at Sonderlust Studios. (Generation Exile: Out Now In Early Access!)

Also making Unity videos at: youtube.com/GameDevGuide
Tired of jaggy SVGs in Unity? I made a tool that fixes that.

📣 SVG Renderer for UI Toolkit 📣

➡️ Crisp, scalable SVGs

➡️ No mesh conversion

➡️ Works in Editor + Runtime

Out now on the asset store! Trailer below!

assetstore.unity.com/packages/too...

#unity #gamedev #uitoolkit #svg
May 13, 2025 at 6:26 PM
I've been slowly working on a plugin for UIBuilder that adds PROPER SVG Support into UIToolkit.

Here's a look at some example SVGs rendering CRISPLY and CLEANLY within UI Builder/UITK.
April 20, 2025 at 10:50 PM
I've hacked custom styles support into UIBuilder!

It took an ABSURD amount of fiddlefucking with reflection to figure out how to get this working, but I can now view and edit custom styling values on my C# components.

No more switching back and forth!
January 31, 2025 at 1:56 AM
I needed to create a skybox but I hate dealing with the usual back and forth of trying to draw one in photoshop.

So instead, I built a scene in Blender and rendered one using a Panoramic camera. This ended up being super fast, and really easy to iterate on. Highly recommend doing it this way!
October 7, 2024 at 1:14 AM
Ahhh, this is awesome. Nice work! I love tooling like this!

I have a similar tool I've built for my own game that constructs buildings along splines via modular pieces. :D
September 18, 2024 at 12:04 AM