Rui Craveirinha
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metavideogame.bsky.social
Rui Craveirinha
@metavideogame.bsky.social
Head of Research Craft at Player Research
Former Games HCI Professor and Critic for IGN Portugal
Great op for anyone looking to flex their games industry network while helping the medium and craft.
✨ BAFTA JOB: Games Officer ✨

Want to make sure the BAFTA Games Awards run as smoothly as DOOM on a supercomputer? This is a v. important role in making sure the rules, entries, voting and juries continue to set the highest standard. And lots of other cool things >

recruit.smb.co.uk/vacancy.aspx...
SMB - View Vacancy - BAFTA - Games Officer (Awards & Content)
recruit.smb.co.uk
June 2, 2025 at 12:43 PM
A historic day for the medium. The long missing sequel to one of the most beautiful, expressive, and unique video games is finally available. Well done good sir.
After a long search, uncertain that it even existed, I finally located the CD-ROM TRIPITAKA 玄奘三蔵求法の旅, the elusive sequel to the legendary Cosmology of Kyoto. Here is the ISO for your emulational pleasure.

archive.org/details/trip...
TRIPITAKA 玄奘三蔵求法の旅 : Soft Edge : Free Download, Borrow, and Streaming : Internet Archive
Dual Macintosh-Windows ISO CD image of TRIPITAKA 玄奘三蔵求法の旅 (Xuanzang Sanzo's Dharma-Seeking Journey), the sequel to Cosmology of Kyoto and...
archive.org
May 23, 2025 at 10:47 AM
Astro Bot.

Mamma always said life's like a box of chocolates, you never know what you're gonna get

...did I say life? I meant Astro Bot, mamma said Astro Bot's like a box of chocolates, only all chocolates are wondrous platforming bonbons and the filling's a juicy, nostalgic gameplay mechanic...
January 4, 2025 at 6:56 PM
Animal well.

Metroidvanias have always been about the mystery belying its exploration puzzles. How does one reach that nook? What's hidden in that peculiar crag? What key opens the door?

Historically, puzzles were just that: puzzles. They served their genre masters dutifully...
December 30, 2024 at 12:45 PM
Another great jab at deconstructing the underlying issues at the heart of the videogame medium artistic aspirations.

In a way, an interesting s(ide)equel to the real-time art manifesto
went and wrote about gameplay loops :)

blog.joeyschutz.com/the-case-aga...
December 29, 2024 at 3:28 PM
Once again @ign.com, now with the help of the wonderful @eddcoates.bsky.social weighs in on the yellow paint controversy.

I actively work with multiple AAA games every year on this very subject and I can say much was left unsaid. Here's an ol thread w/ more context

m.youtube.com/watch?v=K2wA...
Yellow Paint in Video Games Needs to Stop
YouTube video by IGN
m.youtube.com
December 29, 2024 at 10:39 AM
Sega finally did it. They locked Mario out. In a pink... date... sex dungeon?
December 28, 2024 at 2:34 PM
Quote with a title screen that's iconic to you.
December 28, 2024 at 2:09 PM
1000xRESIST abides by the hard scifi trifecta: high concept world based on rigorous scientific constructs, serious philosophical exploration of real world themes, and enough blank space on the page to force the reader to think... (1/2)
December 28, 2024 at 11:20 AM
The year now casts its dim last lights so it's time to look back and recall its brightest videoludic achievements.

2024 was saturated with games – above all in the indie space – so I couldn't catch them all...

Regardless, here are the finest gems of these past 365 days in alphabetical order.
December 28, 2024 at 11:01 AM
Reposted by Rui Craveirinha
“You’ve got to offer your content to the hellish, overstuffed, harassment-laden, uber-competitive attention economy because otherwise no one will know who you are.”

Essential read:
www.vox.com/culture/2024...
Everybody has to self-promote now. Nobody wants to.
So you want to be an artist. Do you have to start a TikTok?
www.vox.com
December 27, 2024 at 12:27 PM
Speech of the night.
I had to snip out my favourite moment from #TheGameAwards. @laratlarian.bsky.social's words echo the heart of every developer. The industry needs to listen.

We just want to make cool stuff for people.

#indiedev #gamedev
December 13, 2024 at 11:42 AM
Exactly the kind of insight and design improvement that playtesting and good research can get you... before launch, so developers can hit all their target metrics on release.

#gamedev
The Plucky Squire adds Streamlined Mode sounds like a big improvement, with changes for "those who don't need as much hand-holding"
www.eurogamer.net/the-plucky-s...
December 12, 2024 at 1:21 PM
Metaphor's rightfully making the rounds as GOTY candidate. But why does it sing? Why's Metaphor better than so many JRPGs, including its predecessors (Persona, SMT, Devil Summoner)?

Anything in the UX we can learn about?

–the answer is Pacing. Metaphor's the snappiest JRPG in years🧵 1/10
November 27, 2024 at 12:18 PM
Kinda serendipitous that my first post in this most bluest of all bluey blue skies would be a shiny job opening!

Player Research's growing like a katamari so we need you to join us! So, wanna UserResearch everything from Life is Strange to Elden Ring? Get in touch!

www.playerresearch.com/careers/
We're hiring: Games User Researchers in Brighton, UK and Montreal, Canada. Experienced & early-career roles. Come join our team of player research specialists, contributing to the world's best games.
➞ Details playerresearch.com/careers/

#gamedev #gamejobs #gamesUR #playerresearch
November 25, 2024 at 11:53 AM