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@mhaddy.bsky.social
Indie dev of Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes. Available now for free on Steam Early Access: https://s.team/a/2980110/
Bit of the visual variety I've got going on in World 2 of Electro Havoc. Lot more going on here than in World 1! Can't wait for you all to try it once I get the next playtest going.

#indiedev #solodev #vfx #godot #teaser #steam
July 20, 2025 at 1:08 AM
I'm pretty sure my new BulletManager system (which is supposed to improve resource utilization and reduce memory usage) is not working as intended... #godotengine #indiedev #solodev #vfx
June 21, 2025 at 6:53 PM
Working on the second world for Electro Havoc. Sticking with the space station, but introducing shuttle bays to allow outer world enemies to fly in and cascade through the map. Instead of chasing the player, these will be on preset flight paths with timed visits.

#godot #arcade #indiedev #solodev
May 14, 2025 at 5:52 AM
Preview of the World Select Screen I'm cooking for Electro Havoc. Lot of refactoring going on behind the scenes to support this relatively simple feature!

#godot #indiedev #indiegames #solodev #arcade
May 4, 2025 at 7:49 PM
Over 2 years ago, I started developing Electro Havoc with the game jam prompt, "chain reaction". Released on Steam Early Access just one week ago, it's pretty cool to see the original vision come to light. Just grab that shield power-up first!

#godot #indiedev #gaming #steam #solodev
April 26, 2025 at 5:16 AM
Only 7th in my own game?! Think you can beat me? Try Electro Havoc, a retro twin stick arcade shooter built in #godot, for free on Steam Early Access!

store.steampowered.com/app/2980110/...

#indiedev #gaming #leaderboards #arcade #twinstick #steam
April 26, 2025 at 4:13 AM
I'm working on a charging/surging attack pattern for The Shard. It's not quite there yet as they're fairly easy to maneuver around, but when there's a pack of them, it does lead to some unpredictable behavior. Thoughts on other attack patterns I should consider?

#indiedev #godot #gaming #gamedev
April 22, 2025 at 6:07 AM
Weird... gif came through as a still image above. Let's try this:
April 20, 2025 at 7:47 PM
Added a "piranha tween" effect to the attack behavior of The Shard to mimic a hungry fish taking bites out of the player. This adds some personality into the geometry, and bonus! Also fixes a bug where they'd periodically get stuck on the player's CollisionPolygon2D.

#godot #gamedev #gaming #vfx
April 20, 2025 at 4:35 PM
I have this little physics bug quirk in the game where certain enemy interactions will expeditiously propel you across the map. Think I'm going to keep it. Maybe add some player damage if you hit a wall at full speed?

#godot #gamedev #indiegame #bugorfeature
April 18, 2025 at 2:31 PM
How it started... how it's going, over the last two years that I've been at this retro twin stick shooter.

#godot #indiedev #solodev #gamedev #gaming
April 17, 2025 at 6:41 AM
Two years ago I started this project from a game jam entry with the prompt "chain reaction". Here's what I built in ~2 hrs in Godot 3.5.2 showing a simple WASD + LMB control scheme:
April 17, 2025 at 5:38 AM
Ambiance feels great! Very moody. I’ve been really impressed with Godot’s PointLight2D system. Preview of how I’ve implemented them in my twin stick shooter:
April 16, 2025 at 3:04 PM
Looking to add damage numbers to your #godot game? Wanted to give a shout out to DashNothing on YouTube who provided this super simple but effective approach, which I’ve implemented in Electro Havoc.

youtu.be/F0DQLSiLkjg?...

#gamedev #indiedev #gdscript
April 13, 2025 at 6:36 PM
Excited to announce that Electro Havoc, a retro twin-stick shooter built in #godot, will be released on Steam Early Access on Apr 18th at 9 pm PDT! I'll be sharing more about the game as we get closer to its release.

store.steampowered.com/app/2980110/...

#godotengine #indiegame #gaming #gamedev
April 10, 2025 at 2:15 AM